2008.01.19, 07:16 AM
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2008.01.19, 07:27 AM
That would require polygon based collision detection which is very slow. I think Brian said smth. about adding it (or at least a similar feature) a while ago. Look through the threads in the support forum.
Collision meshes would be a nice thing to have. (A low poly mesh that's not visible but used for collision detection.)
Collision meshes would be a nice thing to have. (A low poly mesh that's not visible but used for collision detection.)
2008.01.19, 10:02 AM
you could probably make the ship the map, and have the environment be a model that moves around you.
2008.01.19, 10:05 AM
dimwit Wrote:you could probably make the ship the map, and have the environment be a model that moves around you.
That's a pretty weak hack. Adding collision meshes would be better.
What if you actually want to move from ship to land and back to the ship without loading a new map every time? It won't work.
It's better to add a new feature that will fix a hundred problems than work around one problem, only to create twenty new ones.

2008.01.19, 10:48 AM
I was rather thinking about a moving platform, defined by some bones.
2008.01.20, 01:35 AM
You can make multiple collision boxes, put the mast on one, the ship on another, and you should be able to walk across the deck. If it doesn't work quite right, don't worry too much because a lot of that code is getting a go-over right now.
[>] Brian
[>] Brian
2008.01.20, 07:12 PM
Collision boxes??? Are those hit boxes?
2008.01.20, 08:13 PM
ccccc Wrote:Collision boxes??? Are those hit boxes?
In the latest versions, hit boxes work for collisions, also, and will be that way in the mesh version.
[>] Brian
2008.01.20, 08:28 PM
THAT is a very good thing! 
That just made several things easier.

That just made several things easier.
2008.01.20, 10:36 PM
That's awesome!! One thing--there needs to be a way to onl;y be able to enter a vehicle from specific parts. ie you walk up to the steering wheel and hit enter and you can turn it
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