2008.02.09, 03:00 AM
2008.02.09, 03:01 AM
Durandalski Wrote:Very nice, that back wall always looks blurry though.
That's because the camera focus is in the center of the room.

EDIT: Which, now that I think about it, is kind of unrealistic. The wall should be in focus. But then the chair and the metal box would be blurry. :/
This sure is hard. lol
Also: testing a little: http://erikkemmer.er.funpic.de/upload/index.html
2008.02.09, 08:51 AM
Try scaling the whole thing down so more of it is in focus. The wall should be slightly out of focus, but not that much
.
Cool though
. I like the wall texture.
.Cool though
. I like the wall texture.2008.02.10, 12:08 AM
ccccc Wrote:Try scaling the whole thing down so more of it is in focus.How would scaling it down help? O_o
I don't get it.
Whatever. I added a few more pics and did some scripting.
http://erikkemmer.er.funpic.de/game2/game2.html
You can open the metal box (requires the key though) and look at stuff.
I won't continue this though, because making all the gfx etc. takes really, really long.
ccccc Wrote:I like the wall texture.Me too. It's one of the textures that I won in the level design contest. (Or was it the texture making contest? I don't remember.)
2008.02.10, 03:15 AM
Glad to see you using my textures!
It was the texture contest, that wasn't included with the level design contest prizes.
Where did you get that pipe model? That looks great!
It was the texture contest, that wasn't included with the level design contest prizes.
Where did you get that pipe model? That looks great!
2008.02.10, 03:33 AM
Inspire Wrote:Where did you get that pipe model? That looks great!I made it. Everything is made by me, except the floor/wall/ceiling textures.

2008.02.10, 12:32 PM
If you make it giant the other wall be will be out of focus 'cause it's far away, if you make it smaller the other wall will be closer and in focus.
2008.02.10, 01:12 PM
ccccc Wrote:If you make it giant the other wall be will be out of focus 'cause it's far away, if you make it smaller the other wall will be closer and in focus.Do you even know what you're talking about? Because I don't. :/
The focus settings are controlled by the camera target object, which is in the center of the room.
I could move it to the back, but re-rendering the scene would take about 45 minutes and I don't want to do it.
lol c4d
2008.02.10, 01:47 PM
I know what I'm talking about, but I don't know if it would work with a renderer (it works with a real video camera when filming miniatures).
2008.05.17, 08:31 PM
Hey guys, some FX for you. You can use them if you want. (: They are for you.
Explosions:
![[Image: explosion2jd3.png]](http://img233.imageshack.us/img233/6164/explosion2jd3.png)
1) http://img233.imageshack.us/img233/9706/...on1bn1.png
2) http://img233.imageshack.us/img233/6164/...on2jd3.png
3) http://img187.imageshack.us/img187/4757/...on3ap8.png
Smoke:
1)![[Image: smoke1sr0.th.png]](http://img233.imageshack.us/img233/8512/smoke1sr0.th.png)
2)![[Image: smoke2dz2.th.png]](http://img187.imageshack.us/img187/6301/smoke2dz2.th.png)
3)![[Image: smoke3ix8.th.png]](http://img233.imageshack.us/img233/9131/smoke3ix8.th.png)
Would be great for me too see some of them ingame, even if nobody wants to use them, i need to know how they look in-game!
Explosions:
![[Image: explosion2jd3.png]](http://img233.imageshack.us/img233/6164/explosion2jd3.png)
1) http://img233.imageshack.us/img233/9706/...on1bn1.png
2) http://img233.imageshack.us/img233/6164/...on2jd3.png
3) http://img187.imageshack.us/img187/4757/...on3ap8.png
Smoke:
1)
![[Image: smoke1sr0.th.png]](http://img233.imageshack.us/img233/8512/smoke1sr0.th.png)
2)
![[Image: smoke2dz2.th.png]](http://img187.imageshack.us/img187/6301/smoke2dz2.th.png)
3)
![[Image: smoke3ix8.th.png]](http://img233.imageshack.us/img233/9131/smoke3ix8.th.png)
Would be great for me too see some of them ingame, even if nobody wants to use them, i need to know how they look in-game!