2008.01.30, 06:10 PM
I had an idea ( although I dont know how this would be implemented in a realtime engine).
I have been using C4D for about 7 years now and there is a feature in it that allows you to control the various properties of a light object.
Basically it allows you to tell the light which objects to illumintae. Whether that light illuminates a certain object or if the light just generates a shadow for that given object. There is an inclusion/exclusion list where you just drag and drop objects.
The idea would be to bake the GI/Raydiosity values into your maps.The values of the maps would be displayed at full luminance ( if you added moving lights/shadows you could use an additive function over the top to recreate realistic lighting). Then your point lights ( with hard shadows) would only illuminate the character or prop you are adding and then generate a shadow map that would be projected onto the backgraound. The light wouldnt have to light the background at all unless you wanted it to.
Hopefully this downt sound too hair brained and if it is somebody please tell me.
cheers,
-Danny
I have been using C4D for about 7 years now and there is a feature in it that allows you to control the various properties of a light object.
Basically it allows you to tell the light which objects to illumintae. Whether that light illuminates a certain object or if the light just generates a shadow for that given object. There is an inclusion/exclusion list where you just drag and drop objects.
The idea would be to bake the GI/Raydiosity values into your maps.The values of the maps would be displayed at full luminance ( if you added moving lights/shadows you could use an additive function over the top to recreate realistic lighting). Then your point lights ( with hard shadows) would only illuminate the character or prop you are adding and then generate a shadow map that would be projected onto the backgraound. The light wouldnt have to light the background at all unless you wanted it to.
Hopefully this downt sound too hair brained and if it is somebody please tell me.
cheers,
-Danny
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