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The title says everything. Could you increase cutoff distance for the renderer? Otherwise sailing a big ship looks odd
Macintosh HD Wrote:The title says everything. Could you increase cutoff distance for the renderer? Otherwise sailing a big ship looks odd

Yup, but that's in OpenGL, so you'll have to change the projection settings. What you want is:

Code:
camera.plane.far

I'd do a iface.console.write(camera.plane.far) to see what it is, then you'll want to increase it. Remember that the more you increase it, the less fine the z-buffer becomes, and more changes for rendering errors up close (it's give and take for OpenGL math and the size of z-buffers.) So, you'll need to play with it to find a medium that you'll be satisfied with.

[>] Brian
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