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Full Version: Inspire! Model Pack 1: WIP
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[Image: imp1logo.jpg]

[Image: snapshot1.jpg]

[Image: mp1.jpg]


This pack will contain different warehouse entities and office entities, many of which can be seen in my game, Gone. If you have any ideas, comments, or criticisms, please post. I will be touching up this media until it is as good as possible, so please tell me anything you find that looks bad.

EDIT: Oh yeah, forgot to mention that Alex did the shipping crate and all of the texture variants. Wink
are you saying alex did all of your textures? they look so good Cool
what is that scene rendered in? The models are lookin good.
Tht lks grt! Nc Jb!
:]
That isn't in Dim 3 is it?
I think that you should show renders of the models because I can't really see the models too well.
Edit: Lol at James.
dont lol at meh D:
and yeah show us some of the model renders so we can see better.
@ James:

Alex didn't do all the textures, just the ones on the shipping crate on the right.

Heck no, this isn't in Dim3. I just chucked these in FPSC, the lightmapping is pretty good.

Quote:I think that you should show renders of the models because I can't really see the models too well.

Haha, I didn't want to because I'm not really satisfied with all of the textures. I'm currently polishing alot of 'em to make the texture nice and pretty. I want these models to look good without any lightmapping or funky shader effects.
Oooo! Light mapping! Did you code it yourself?
Naw, built in lightmapping.

I was implementing lightmapping in an engine I was making over the summer, but I stopped making it because of a level design competition. Smile
James007 Wrote:are you saying alex did all of your textures? they look so good Cool
what is that scene rendered in? The models are lookin good.

No way! I just did the crate. Kyle is better at that real world stuff then I am.
ok ok ok, i get it people Rolleyes
the stuff is looking good though.[/align]
Here we go. Spent three hours today touching up this texture, and here is the final result (the rendered screen is a bit hard to figure out, but that's because I couldn't get lightmapping working correctly in Blender).

[Image: cratepic.jpg?t=1202951120]

Texture:
[Image: crate1tex_watermark.jpg?t=1202951120]

Lame update, I know, I'm just really proud of that texture.
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