are you saying alex did all of your textures? they look so good

what is that scene rendered in? The models are lookin good.
Tht lks grt! Nc Jb!
:]
That isn't in Dim 3 is it?
I think that you should show renders of the models because I can't really see the models too well.
Edit: Lol at James.
dont lol at meh D:
and yeah show us some of the model renders so we can see better.
@ James:
Alex didn't do all the textures, just the ones on the shipping crate on the right.
Heck no, this isn't in Dim3. I just chucked these in FPSC, the lightmapping is pretty good.
Quote:I think that you should show renders of the models because I can't really see the models too well.
Haha, I didn't want to because I'm not really satisfied with all of the textures. I'm currently polishing alot of 'em to make the texture nice and pretty. I want these models to look good without any lightmapping or funky shader effects.
Oooo! Light mapping! Did you code it yourself?
Naw, built in lightmapping.
I was implementing lightmapping in an engine I was making over the summer, but I stopped making it because of a level design competition.

James007 Wrote:are you saying alex did all of your textures? they look so good 
what is that scene rendered in? The models are lookin good.
No way! I just did the crate. Kyle is better at that real world stuff then I am.
ok ok ok, i get it people

the stuff is looking good though.[/align]
Here we go. Spent three hours today touching up this texture, and here is the final result (the rendered screen is a bit hard to figure out, but that's because I couldn't get lightmapping working correctly in Blender).
Texture:
Lame update, I know, I'm just really proud of that texture.