This is a bug that has been with Dim3 for a long time, but it's never been addressed because no one posted about it (to my knowledge). So here it is. Whenever a floor segment is a triangle, the lighting is totally shot to pieces for that segment. The quads lighting works great, and higher vertex counts for a segment work fine too, however, when you use triangles next to quads, the lighting on the triangles just breaks. This happens all the time without fail. Also, it even happens when everything is totally flat. What is causing this?
Dr. Infested Wrote:This is a bug that has been with Dim3 for a long time, but it's never been addressed because no one posted about it (to my knowledge). So here it is. Whenever a floor segment is a triangle, the lighting is totally shot to pieces for that segment. The quads lighting works great, and higher vertex counts for a segment work fine too, however, when you use triangles next to quads, the lighting on the triangles just breaks. This happens all the time without fail. Also, it even happens when everything is totally flat. What is causing this?
All that code is, at this point, brand new -- so I don't know if this bug exists anymore. Do you have a map you can send me (and tell me the spot you see it happening) so I can test it out with the new mesh-based maps?
[>] Brian