2008.02.18, 01:14 PM
Thanks to a tip-off from Alex, I've been playing with widescreen resolutions in the new mesh-based version.
While playing, widescreen resolutions works correctly by adding additional left + right to the FOV.
The interface elements are a different story -- they get messed up. I'm working on making them retain their aspect ratio so that won't be a problem.
I've also got it so the "widescreen" (for me, anything under 0.625 height/width ratio) resolutions are marked as such. I'm also thinking of parsing the list to remove a couple odd resolutions (like ones above 0.75).
... but ... there's a problem ... and it's dealing with static screen artwork. How do you guys want me to fix this? There are three possible solutions that I can think of:
1) stretch it -- this is what I do now and it looks awful
2) put up black bars -- this is probably also undesirable and will force all the interface to be squished when there's room to display it
3) Allow multiple artwork (a 0.75 and 0.625 ratio resolutions, and pick the closest ones for the odd resolutions.)
#3 is probably the best solution, but it would take more work on your part. What do you guys think?
[>] Brian
While playing, widescreen resolutions works correctly by adding additional left + right to the FOV.
The interface elements are a different story -- they get messed up. I'm working on making them retain their aspect ratio so that won't be a problem.
I've also got it so the "widescreen" (for me, anything under 0.625 height/width ratio) resolutions are marked as such. I'm also thinking of parsing the list to remove a couple odd resolutions (like ones above 0.75).
... but ... there's a problem ... and it's dealing with static screen artwork. How do you guys want me to fix this? There are three possible solutions that I can think of:
1) stretch it -- this is what I do now and it looks awful
2) put up black bars -- this is probably also undesirable and will force all the interface to be squished when there's room to display it
3) Allow multiple artwork (a 0.75 and 0.625 ratio resolutions, and pick the closest ones for the odd resolutions.)
#3 is probably the best solution, but it would take more work on your part. What do you guys think?
[>] Brian
