In dim3, I notice that background files are all in 512x512 format. This is not too great for interface makers, because the backgrounds are stretched to the aspect ratio of the screen. I suggest changing the aspect ratio to 4:3, with an alternative 16:9 ratio the player can switch to.

I think that this is an OpenGL thing. You're talking about Menu Backgrounds, right?
Just make them 4:3 when you create them, then scale them to a 1:1 ratio (512x512 or 1024x1024 if you need detail).
In the game, they will be scaled back to 4:3 and will look just the way you made them.

Just to let you know, 512/512 isn't a format; it's a size. Something like "PNG" or "JPEG" would be a format.
PatrickA Wrote:Just to let you know, 512/512 isn't a format; it's a size. Something like "PNG" or "JPEG" would be a format.
Yes, I know that. Brain typo or something.
ℬɩπƙ Wrote:I think that this is an OpenGL thing. You're talking about Menu Backgrounds, right?
Just make them 4:3 when you create them, then scale them to a 1:1 ratio (512x512 or 1024x1024 if you need detail).
In the game, they will be scaled back to 4:3 and will look just the way you made them. 
I know that workaround, I'm just annoyed. If it's OpenGL's fault, I guess there's nothing that can be done.
