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Full Version: 512x512 backgrounds!?
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In dim3, I notice that background files are all in 512x512 format. This is not too great for interface makers, because the backgrounds are stretched to the aspect ratio of the screen. I suggest changing the aspect ratio to 4:3, with an alternative 16:9 ratio the player can switch to. Smile
I think that this is an OpenGL thing. You're talking about Menu Backgrounds, right?
Just make them 4:3 when you create them, then scale them to a 1:1 ratio (512x512 or 1024x1024 if you need detail).
In the game, they will be scaled back to 4:3 and will look just the way you made them. Smile
Just to let you know, 512/512 isn't a format; it's a size. Something like "PNG" or "JPEG" would be a format.
For more information about widescreen and non-widescreen see this thread:

http://idevgames.com/dim3/showthread.php?tid=2085
PatrickA Wrote:Just to let you know, 512/512 isn't a format; it's a size. Something like "PNG" or "JPEG" would be a format.
Yes, I know that. Brain typo or something.

ℬɩπƙ Wrote:I think that this is an OpenGL thing. You're talking about Menu Backgrounds, right?
Just make them 4:3 when you create them, then scale them to a 1:1 ratio (512x512 or 1024x1024 if you need detail).
In the game, they will be scaled back to 4:3 and will look just the way you made them. Smile
I know that workaround, I'm just annoyed. If it's OpenGL's fault, I guess there's nothing that can be done. Sad
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