2008.02.23, 02:16 AM
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2008.02.23, 12:11 PM
OpenGL is software. NVIDIA and 3Dfx are graphics card brands. Nearly all types of ATI, NVIDIA and 3Dfx cards should support OpenGl, I have an NVIDIA GeForce 4ti 4600 (128MB VRAM) and it works great for dim3.
2008.02.23, 04:29 PM
3Dfx has been long out of business, the only card venders you'll see for OS X is nVidia (who bought 3Dfx), ATI (now owned by AMD) and Intel's integrated solutions (on some laptops, etc.)
OpenGL is a 3D graphics API, it's the one OS X uses. The other big one is Direct3D, which is a Microsoft program and a direct competitor. Windows-based computers can also run OpenGL.
[>] Brian
OpenGL is a 3D graphics API, it's the one OS X uses. The other big one is Direct3D, which is a Microsoft program and a direct competitor. Windows-based computers can also run OpenGL.
[>] Brian
2008.02.23, 10:18 PM
Would it work on a GeForce FX 5200 with 64 VRAM?
2008.02.24, 11:40 AM
Sure would! If I remember correctly, that's an iMac G5 1.6—1.8Ghz card, so it'll work fine.
2008.02.24, 05:03 PM
Dr. Infested Wrote:Sure would! If I remember correctly, that's an iMac G5 1.6—1.8Ghz card, so it'll work fine.
Exactly. It's slow though. :/
2008.02.24, 07:25 PM
Ok, I tried it on that system, and.... Well, the screenshots speak for themselves.(I used the Demo map as an example)
![[Image: 20080224_151129.png]](http://www.maj.com/gallery/WhoDaMan/DimErrors/20080224_151129.png)
![[Image: 20080224_151143.png]](http://www.maj.com/gallery/WhoDaMan/DimErrors/20080224_151143.png)
![[Image: 20080224_151323.png]](http://www.maj.com/gallery/WhoDaMan/DimErrors/20080224_151323.png)
Apparently, it's not recognizing very many of the textures or particle effects. Is there something I'm doing wrong or missing?
![[Image: 20080224_151129.png]](http://www.maj.com/gallery/WhoDaMan/DimErrors/20080224_151129.png)
![[Image: 20080224_151143.png]](http://www.maj.com/gallery/WhoDaMan/DimErrors/20080224_151143.png)
![[Image: 20080224_151323.png]](http://www.maj.com/gallery/WhoDaMan/DimErrors/20080224_151323.png)
Apparently, it's not recognizing very many of the textures or particle effects. Is there something I'm doing wrong or missing?
2008.02.25, 06:50 PM
I would suspect it's running low on memory. Try turning down options until it works better, especially mipmapping and any kind of high-end texture formatting, like bumping. It's probably just one unsupported operation or a low memory condition.
[>] Brian
[>] Brian
2008.02.25, 09:45 PM
You mean, memory like RAM or memory like hard drive space?
2008.02.26, 12:07 AM
Never mind, all that happens when I try to open the engine is this:
![[Image: foop.png]](http://www.maj.com/gallery/WhoDaMan/DimErrors/foop.png)
That's my professional artist's rendering of the main menu under this condition. However, the gray line at the top is actually supposed to move up and down really fast across the screen.
![[Image: foop.png]](http://www.maj.com/gallery/WhoDaMan/DimErrors/foop.png)
That's my professional artist's rendering of the main menu under this condition. However, the gray line at the top is actually supposed to move up and down really fast across the screen.
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