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Is OpenGL the only graphics card that Dim3 supports or can it be used with NVIDIA or 3Dfx?
OpenGL is software. NVIDIA and 3Dfx are graphics card brands. Nearly all types of ATI, NVIDIA and 3Dfx cards should support OpenGl, I have an NVIDIA GeForce 4ti 4600 (128MB VRAM) and it works great for dim3.
3Dfx has been long out of business, the only card venders you'll see for OS X is nVidia (who bought 3Dfx), ATI (now owned by AMD) and Intel's integrated solutions (on some laptops, etc.)

OpenGL is a 3D graphics API, it's the one OS X uses. The other big one is Direct3D, which is a Microsoft program and a direct competitor. Windows-based computers can also run OpenGL.

[>] Brian
Would it work on a GeForce FX 5200 with 64 VRAM?
Sure would! If I remember correctly, that's an iMac G5 1.6—1.8Ghz card, so it'll work fine.
Dr. Infested Wrote:Sure would! If I remember correctly, that's an iMac G5 1.6—1.8Ghz card, so it'll work fine.

Exactly. It's slow though. :/
Ok, I tried it on that system, and.... Well, the screenshots speak for themselves.(I used the Demo map as an example)

[Image: 20080224_151129.png]

[Image: 20080224_151143.png]

[Image: 20080224_151323.png]

Apparently, it's not recognizing very many of the textures or particle effects. Is there something I'm doing wrong or missing?
I would suspect it's running low on memory. Try turning down options until it works better, especially mipmapping and any kind of high-end texture formatting, like bumping. It's probably just one unsupported operation or a low memory condition.

[>] Brian
You mean, memory like RAM or memory like hard drive space?
Never mind, all that happens when I try to open the engine is this:

[Image: foop.png]

That's my professional artist's rendering of the main menu under this condition. However, the gray line at the top is actually supposed to move up and down really fast across the screen.
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