Well hello!
Brand new to the forum, but a long time lurker. I have been working on a game, (I might post in the Showcase section later) and have run into a small problem, which is animating the clip changes in the weapons. I assume that I should have a separate mesh for the clip, but beyond that, I'm lost.
Cheers!
Aaron (Aka. Adobemedia)
adobemedia Wrote:Well hello!
Brand new to the forum, but a long time lurker. I have been working on a game, (I might post in the Showcase section later) and have run into a small problem, which is animating the clip changes in the weapons. I assume that I should have a separate mesh for the clip, but beyond that, I'm lost.
Cheers!
Aaron (Aka. Adobemedia)
As long as the clip and the body of the gun don't share vertexes, you can just give different bones and then animate it that way.
[>] Brian
Thanks. I'll try that. (Right now I'm on a wintel laptop.)
Basically you just have to make the clip and the weapon have different bones, create an animation of the clip going out so it's off screen where it waits a little and then goes back in.

Either what Bink said, or if you're lazy like me, just make the entire gun a single bone a la AR15 and make the clip part go off screen before returning.
Bink Wrote:Basically you just have to make the clip and the weapon have different bones, create an animation of the clip going out so it's off screen where it waits a little and then goes back in. 
For the veeeery simple way of doing it.

As you get more experienced in animation, you can do things like have the guy hold the gun up and an angle, hit the release button and pop the magazine out, insert another one and cock the gun...KACHING!
I did that, and it worked in 2.2, but when I stick it in the b8 animator, I can no longer drag bones. Must be a bug.
There's a really simple way to seperate the magazine from the gun. Simply give it a seperate texture when you model it, and after you import select the magazine texture. The animator will automatically select the magazine vertexes and you can then assign them to a bone. If you want the magazine to share a texture with the gu n leave it out of the gun when you import so you can select the vertexes at one go, then move it back in position in the animation poses.
I already got the model into 2.2, and made an animation. When I import it into b8, I can no longer drag bones in poses, only rotate them. Therefore, the animation no longer works, and only the rotation part plays. It does not move from the gun. Worked fine in 2.2.
add a null bone that all the bones are parent to, that will probably fix it....