Brian, two questions.
#1: We need an API to set camera bob.
camera.bob.x=
camera.bob.y=
Something like that, is that possible? Per weapon, or just in the Player.js I dunno.
#2: Does the camera turn on a point RIGHT in it's center? Because sometimes when I turn the camera around, I can definitely detect some offset in the rotation point.
Dr. Infested Wrote:Brian, two questions.
#1: We need an API to set camera bob.
camera.bob.x=
camera.bob.y=
Something like that, is that possible? Per weapon, or just in the Player.js I dunno.
#2: Does the camera turn on a point RIGHT in it's center? Because sometimes when I turn the camera around, I can definitely detect some offset in the rotation point.
For 1, that would probably be somewhere in the weapon API as I suspect you'd want it per weapon.
For 2, it *should* be centered, again, remind me when the mesh stuff is coming along and I'll look into that some more (and add the settable bob.)
[>] Brian
#1: Great! I could really use it, my weapons go up and down and up down too much and it looks silly.
#2: The primary way I could tell, was when I walked the player into some liquid, and looking straight ahead, the camera was about half a foot above the lava. When I looked up, the camera was viewing the ceiling from underneath the lava, which means the rotation point was off center. But don't worry about it, when the mesh stuff is finished, I'll remind you. This isn't so important.
Brian, in regards to Animator, I was wondering if you could give us an option to change the color of the wireframe. A light gray background, and a light gray wireframe makes it very difficult to rig anything. I can barely see what I'm doing. Thanks.
Dr. Infested Wrote:Brian, in regards to Animator, I was wondering if you could give us an option to change the color of the wireframe. A light gray background, and a light gray wireframe makes it very difficult to rig anything. I can barely see what I'm doing. Thanks.
Sure, what do you recommend? If it's really that awful I might as well set it to something better, it should be an option, but if I can make it better easier (while I do you-know-what

) I can do that.
[>] Brian