Hm Alt + left mouse does nothing here. But I found what I wanted: Ctrl + right click .. rotates the camera freely.
But once we are on it, a few more :D
- I add a basic geometry, a cylinder. It stands vertically, along the Y axis. How do I lay it down, i.e. rotate 90 degrees along the Z axis.
- How do I give objects a precise size? I.e. 1 WU, 1.25 WU (greetings to the Marathoners btw.)
- I see there are some options for mirror works, i.e. symetrical shaping of the object. For example, I did the "making a dog house" tutorial. It went OK, but how do you do this symetrical?
I understand you can use ctrl or alt to move faces by certain measures, i.e. 1/10th WU, 1 WU, 10 WU. That let's you achieve a certain precision, but for symmetry you still had to work twice.
What I mean is: You want a fighter plane, you start with a cylinder for the body. For the wings you could add a rectangle underneath, or model one wing out of the starting cylinder. How do you do the latter symmetrical?
This is what I mean:
Small bump on the right, how do I add it symetrical to the left side?
EDIT:
- How do I set the scale for the grid?
- Once I have broken a face into subpolys, how do I merge them back in their earlier form? Undo and close-do-not-save-open do not help.
Btw, I somewhat like Wings3D. It blazingly fast and I can then use an external render, cool.
EDIT2:
The Handbook posted here says:
"Panning is made possible by hitting the [Q] key and then moving the mouse in various directions. (...) It is also possible to Pan using the Arrow Keys of your Keyboard."
That doesn't work for me, nothing happens pressing those keys.
Just a note. I am still waiting for a 3D app that allows navigating the camera by the method that is most intuitive for gamers: WASD+mouse1+space+c.
EDIT3:
Pressing Cmd-A on my model. I want to scale the whole thing by the factor of 2. How can I enable aspect correction, i.e. x by 2, y and z are scales accordingly?
Oops did I just find it? "uniform"?
EDIT4:
Uh oh, this might be a bummer. I have a vertex or face with absolute X,Y,Z coordinates, I read those from the absolute -> move dialog. It is not possible to copy those numbers, right? Cmd-C gives me a c. Big bummer. Because let'S say I have 2 faces on the left and right side with only one axis coordinate different. Then you could just copy this one coordinate, make - to + and there you have it. Any workaround? Or am I mistaken? Don't tell me I have to write those 1,23456 numbers down -.-
EDIT5:
Nothing with dim3 yet, just Wings3d + Artlantis R1 (my mother is an architect).
Not the best workflow, but it works. She also got Maxwell Render, but that one is so slow and I don't have much experience with this one.
![[Image: tatlleerfighteraccamerayy8.th.jpg]](http://img511.imageshack.us/img511/7016/tatlleerfighteraccamerayy8.th.jpg)