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Full Version: Entering Wings 3D - Rotating the cam along an axis
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Hi,

I started with Wings 3D, following tutorials. I am stuck right in the beginning: how in gods name do I rotate the camera?? In the tutorial it just says to select faces at the bottom, but how do I get to the bottom in an orthogonal/perspective view? I know can get there via the Y key, but that's not what I want. I also know how to rotate the object, but that's not what I want either.

Thanks!
Welcome!

You can rotate the camera, just press "alt" first and then "left mouse". you can now release the "alt" key. Click the "left mouse" again to stop the camera control. Smile
You need to adjust your mouse for camera control etc. under preferences.
Hm Alt + left mouse does nothing here. But I found what I wanted: Ctrl + right click .. rotates the camera freely.

But once we are on it, a few more :D
- I add a basic geometry, a cylinder. It stands vertically, along the Y axis. How do I lay it down, i.e. rotate 90 degrees along the Z axis.
- How do I give objects a precise size? I.e. 1 WU, 1.25 WU (greetings to the Marathoners btw.)
- I see there are some options for mirror works, i.e. symetrical shaping of the object. For example, I did the "making a dog house" tutorial. It went OK, but how do you do this symetrical?
I understand you can use ctrl or alt to move faces by certain measures, i.e. 1/10th WU, 1 WU, 10 WU. That let's you achieve a certain precision, but for symmetry you still had to work twice.
What I mean is: You want a fighter plane, you start with a cylinder for the body. For the wings you could add a rectangle underneath, or model one wing out of the starting cylinder. How do you do the latter symmetrical?

This is what I mean:
Small bump on the right, how do I add it symetrical to the left side?

[Image: smallrocketxl5.jpg]

EDIT:
- How do I set the scale for the grid?
- Once I have broken a face into subpolys, how do I merge them back in their earlier form? Undo and close-do-not-save-open do not help.

Btw, I somewhat like Wings3D. It blazingly fast and I can then use an external render, cool.

EDIT2:
The Handbook posted here says:
"Panning is made possible by hitting the [Q] key and then moving the mouse in various directions. (...) It is also possible to Pan using the Arrow Keys of your Keyboard."

That doesn't work for me, nothing happens pressing those keys.

Just a note. I am still waiting for a 3D app that allows navigating the camera by the method that is most intuitive for gamers: WASD+mouse1+space+c.

EDIT3:
Pressing Cmd-A on my model. I want to scale the whole thing by the factor of 2. How can I enable aspect correction, i.e. x by 2, y and z are scales accordingly?
Oops did I just find it? "uniform"?

EDIT4:
Uh oh, this might be a bummer. I have a vertex or face with absolute X,Y,Z coordinates, I read those from the absolute -> move dialog. It is not possible to copy those numbers, right? Cmd-C gives me a c. Big bummer. Because let'S say I have 2 faces on the left and right side with only one axis coordinate different. Then you could just copy this one coordinate, make - to + and there you have it. Any workaround? Or am I mistaken? Don't tell me I have to write those 1,23456 numbers down -.-

EDIT5:
Nothing with dim3 yet, just Wings3d + Artlantis R1 (my mother is an architect).
Not the best workflow, but it works. She also got Maxwell Render, but that one is so slow and I don't have much experience with this one.
[Image: tatlleerfighteraccamerayy8.th.jpg]
Hi, first, thanks that you edit your Post. (Not like the others who always post again and again.)
This is a "bumppost" from me because i need to tell you that i have nearly no experience in wings3d, so dont wait for my help. keep it up! Smile

Anybody out there who can help?!
Woa, dude, what version of Wings are you using? I've never ever seen wings look that good. (Tool bar and ect...)
I think I have 0.98 or something. I haven't updated it in a couple of years.
@PatrickA: The newest version of Wings is 0.99.00b

@Bradamante: You have completely lost me in all of your questions, but I will try to answer them, lol. You can also rotate the camera if you have a mouse wheel, just click it. Wink

1.) Yes, you can do that. Just right click>rotate>z>then hit tab and type how much you want it to rotate.

2.) There is a way to give objects a precise size, but I don't know about the whole WU thing. If you want to do this, just highlight the object, right click>absolute commands>scale.

3.) An easy way to make objects symmetrical is to 'split' it down the middle with edges, delete the other half that doesn't have the add-ons, then, mirror it. There is also a very useful tool called the virtual mirror. What this does, is let you work on one half of the object, while the other half does exactly what your doing on the other side. You just highlight the face that you will mirror it on, then click Create. Here is a screenshot if you don't understand.
[Image: picture2en3ga2.jpg]

EDIT1
4.) Not sure if that is possible =/

5.) Don't understand

EDIT2
6.) To pan around you have to go into the rotate camera tool then hit Q

EDIT3
7.) Yes, the uniform button lets you scale the size of all axis'. If you wanting to double its size, just find the size of it on one axis, multiply it by 2, then type the new number in the same axis while under uniform scale.

EDIT4
8.) You lost me. Sad

I hope this helps, because it took me a long time to answer.Rolleyes
^ New record for number of edits. O.o

I had no idea a new version of Wings 3D was out, I'm gettin' it now!
Nightblaze Wrote:@PatrickA: The newest version of Wings is 0.99.00b

@Bradamante: You have completely lost me in all of your questions, but I will try to answer them, lol. You can also rotate the camera if you have a mouse wheel, just click it. Wink

1.) Yes, you can do that. Just right click>rotate>z>then hit tab and type how much you want it to rotate.

Thanks!

Nightblaze Wrote:2.) There is a way to give objects a precise size, but I don't know about the whole WU thing. If you want to do this, just highlight the object, right click>absolute commands>scale.

3.) An easy way to make objects symmetrical is to 'split' it down the middle with edges, delete the other half that doesn't have the add-ons, then, mirror it.
There is also a very useful tool called the virtual mirror. What this does, is let you work on one half of the object, while the other half does exactly what your doing on the other side. You just highlight the face that you will mirror it on, then click Create. Here is a screenshot if you don't understand.
[Image: picture2en3ga2.jpg]

EDIT3
7.) Yes, the uniform button lets you scale the size of all axis'. If you wanting to double its size, just find the size of it on one axis, multiply it by 2, then type the new number in the same axis while under uniform scale.

Hm will do.

Nightblaze Wrote:EDIT2
6.) To pan around you have to go into the rotate camera tool then hit Q

ARGH yeah I finally got this one. All this stuff that the Wings forum and the handbook talks about only works in camera movement mode a.k.a. Ctrl+RMB! How stupid is that please?

Nightblaze Wrote:EDIT4
8.) You lost me. Sad

What I mean is this:
[Image: dim3copynumbersjo3.jpg]

You can not copy & paste a number from a field to another field, or can you?
I can't find a way to paste. So i guess you'll just have to type it =/
I am running mad right now. How - in Wings3D - do I assign more then one UV map to the same model?

I understand the basics of course, I mean how to create an UV map in general for a part of the model. Now I want to go on and create a new UV texture for a different part of the model.
But as soon as I select a subsection of my model and create UV texture it *overwrites my first one*. How in hell do I create a new UV texture along with a new material?
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