2008.03.18, 02:58 PM
Well, as you see I moved to the editor :D
Creating the map for my space flight sim shouldn't be too complicated, but somehow it is. Similiar to the classic Escape Velocity I don't want any height, only width and depth. The game should be played from above, first person only if that makes sense. 2D feeling with 3D engine.
Now I thought I'd just create one big area, let's say 1 kilometer x 1 kilometer and let's say 30 meters high - the camera later in the game moving with the target in constant 20 meters height or whatever. Make all walls, ceilings and floors invisible or assign an invisible texture. Then create a high detail sky box.
I guess I can't create such a large space, so I thought create the space described above and then split it into portals, maybe 3x3 or 5x5 or 100x100 portals.
How do I do the invisible + sky boy part?
Another thing, don't know if it is scripting or editing: in open space where there is only black you somehow have to give the player a feeling of movement. Escape Velocity did that with multiple layers of white dots that move contrary towards the players movement. Eve:Online does the same thing in 3D.
Any ideas on this one?
Creating the map for my space flight sim shouldn't be too complicated, but somehow it is. Similiar to the classic Escape Velocity I don't want any height, only width and depth. The game should be played from above, first person only if that makes sense. 2D feeling with 3D engine.
Now I thought I'd just create one big area, let's say 1 kilometer x 1 kilometer and let's say 30 meters high - the camera later in the game moving with the target in constant 20 meters height or whatever. Make all walls, ceilings and floors invisible or assign an invisible texture. Then create a high detail sky box.
I guess I can't create such a large space, so I thought create the space described above and then split it into portals, maybe 3x3 or 5x5 or 100x100 portals.
How do I do the invisible + sky boy part?
Another thing, don't know if it is scripting or editing: in open space where there is only black you somehow have to give the player a feeling of movement. Escape Velocity did that with multiple layers of white dots that move contrary towards the players movement. Eve:Online does the same thing in 3D.
Any ideas on this one?


