2008.03.20, 03:50 PM
Looking at the Audi TT script it seems easier then I thought to do zero G physics as they would be in space:
- once accelerated, you keep your speed
- you can turn on the spot
- you don't have to go in the direction you are looking
- no reversing
- no breaking
obj.setting.turnOnlyWhenMoving=false;
obj.setting.restrictPlayerTurning=false;
obj.setting.quickReverse=false;
obj.setting.sideStep=false;
obj.setting.jump=false;
obj.setting.duck=false;
obj.turnSpeed.motionAir=0;
obj.forwardSpeed.deceleration=0;
obj.forwardSpeed.decelerationAir=0;
What's these?
obj.turnSpeed.facingWalk=1.5;
obj.turnSpeed.motionWalk=0.6;
obj.turnSpeed.facingAir=0;
What is left for scripting or hard coding?
- once accelerated, you keep your speed
- you can turn on the spot
- you don't have to go in the direction you are looking
- no reversing
- no breaking
obj.setting.turnOnlyWhenMoving=false;
obj.setting.restrictPlayerTurning=false;
obj.setting.quickReverse=false;
obj.setting.sideStep=false;
obj.setting.jump=false;
obj.setting.duck=false;
obj.turnSpeed.motionAir=0;
obj.forwardSpeed.deceleration=0;
obj.forwardSpeed.decelerationAir=0;
What's these?
obj.turnSpeed.facingWalk=1.5;
obj.turnSpeed.motionWalk=0.6;
obj.turnSpeed.facingAir=0;
What is left for scripting or hard coding?
