2008.03.24, 09:34 AM
My problem is this: Whenever I try to set a bone on my hand model by selecting the vertices in the mesh window, I always end up selecting more than I want due to the fact that dim3 selects through meshes and that my hand model includes lots of overlapping volumes (I hate human anatomy >.<
. Then when I go back to fix it by deselecting some, I accidentally deselect some of the vertices I wanted to be in the bone in the first place. My point is,
a) is there a more precise method to select vertices in Animator which will save me buckets and buckets of frustration,
or,
b) is there someone willing to bone my hand for me?
. Then when I go back to fix it by deselecting some, I accidentally deselect some of the vertices I wanted to be in the bone in the first place. My point is, a) is there a more precise method to select vertices in Animator which will save me buckets and buckets of frustration,
or,
b) is there someone willing to bone my hand for me?

![[Image: handwireframe.png]](http://chinkeeyong.webs.com/handwireframe.png)
Ok then, I'll do that.