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I thought I'd make a thread to collect all the requests in.
All the stuff that has to be added after the mesh maps are done should be collected in one place so that it's easy to find, right? Smile

Here are a few requests by me:
- motion Blur
- other full screen shaders (Bloom, Blur, etc.)
- modifying shader parameters from script

- moving/rotating/changing settings of/etc. any object from any script
- an include function for scripts

- a way to change a bitmaps source image by script
- an interface that can be controlled using mouse input
- the above includes: events when an interface element has been clicked on/when the mouse is above it/etc.
- some sort of database support (SQL?)

- spawning an object from another object (a fighter from a fighter bay, a monster from an egg, etc.) by script
- pointing the camera at a certain point (using x,y,z coordinates)
- a way to execute a function (updating an objects position for example) not every tick, but constantly


EDIT: Red ones are VERY important and should be added ASAP


Can't think of anything more right now... Smile
I had a lot of chat with BINK recently and most of what he said I could need for my project, too.

What we were talking about is a random, infinite generation of monsters either via a spawn object or via a global setting (Marathon Infinity comes into mind).

I am also requesting:
- Zero G physics; maybe not per material, but globally
- similar to what Bink asked, that chosers can only be used when near objects or on certain areas of the map; was kinda surprised that there would be no easy way right now to land on a planet or call a choser map when near a jump portal
I am requesting:

—The ability to change camera rotation, position, and gun rotation and position through scripting, EX. Aim-Down-Sights.
Requests:

-Spawning floor ambients from models. (Dead blood.)
-Team chat channel
Not "Dead blood" just blood. [Image: smile.gif] Blood isn't alive or dead.


I am requesting the ability to be able to animate camera from animator.


[THIS REQUEST HAS BEEN CANCELED BECAUSE IT IS ALREADY POSSIBLE]
I am also requesting the ability to be able to make the player's camera animate when a specific creature does "Something".
[END]
The second is already possible (look it up in the event object section of the docs)
Quote:Not "Dead blood" just blood. Blood isn't alive or dead.
I was using the name of the thread I made.
Ability to use some sort of reflection in shaders (cubemapping, maybe?)

Also, the ability for walls, ceilings, and floors to block shadows. It's very disconcerting, when in building multiple levels inside a structure, to see the shadows cast upward from the level underneath you go through the ceiling and show up on the floor at your feet. Same thing with walls. The other thing that is slightly more annoying, is that terrain, and walls particularly, do not cast shadows on terrain surfaces behind them. That is, If I have a room with it's own interior wall and a hallway wall right behind it, it seems messy how a light placed in the room will spill out into the hallway THROUGH the wall.

just my two cents.
Just constrain the light to the portal. then it won't
YES! Cube map reflections would be fantastic.
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