2008.03.30, 02:05 PM
I thought I'd make a thread to collect all the requests in.
All the stuff that has to be added after the mesh maps are done should be collected in one place so that it's easy to find, right?
Here are a few requests by me:
- motion Blur
- other full screen shaders (Bloom, Blur, etc.)
- modifying shader parameters from script
- moving/rotating/changing settings of/etc. any object from any script
- an include function for scripts
- a way to change a bitmaps source image by script
- an interface that can be controlled using mouse input
- the above includes: events when an interface element has been clicked on/when the mouse is above it/etc.
- some sort of database support (SQL?)
- spawning an object from another object (a fighter from a fighter bay, a monster from an egg, etc.) by script
- pointing the camera at a certain point (using x,y,z coordinates)
- a way to execute a function (updating an objects position for example) not every tick, but constantly
EDIT: Red ones are VERY important and should be added ASAP
Can't think of anything more right now...
All the stuff that has to be added after the mesh maps are done should be collected in one place so that it's easy to find, right?

Here are a few requests by me:
- motion Blur
- other full screen shaders (Bloom, Blur, etc.)
- modifying shader parameters from script
- moving/rotating/changing settings of/etc. any object from any script
- an include function for scripts
- a way to change a bitmaps source image by script
- an interface that can be controlled using mouse input
- the above includes: events when an interface element has been clicked on/when the mouse is above it/etc.
- some sort of database support (SQL?)
- spawning an object from another object (a fighter from a fighter bay, a monster from an egg, etc.) by script
- pointing the camera at a certain point (using x,y,z coordinates)
- a way to execute a function (updating an objects position for example) not every tick, but constantly
EDIT: Red ones are VERY important and should be added ASAP
Can't think of anything more right now...

Blood isn't alive or dead.