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Is there a way to put blood all over the ground when the enemy is dead? Not while he is alive, just when the death animation plays. Is there a way to do this? Or do I have to use particles? I have tried particles, but I just can't get it so it works.
adobemedia Wrote:Is there a way to put blood all over the ground when the enemy is dead? Not while he is alive, just when the death animation plays. Is there a way to do this? Or do I have to use particles? I have tried particles, but I just can't get it so it works.

This has been talked about before, right now there's no way to lay down ambients like that, but it's something that will be added in the future.

[>] Brian
Couldn't you just drop some projectiles randomly that have a blood splatter mark? Set the fade out on the mark for a few seconds more than the corpse, and it might just work.
Gordon CSA Wrote:Couldn't you just drop some projectiles randomly that have a blood splatter mark? Set the fade out on the mark for a few seconds more than the corpse, and it might just work.

Yes, but it would take a lot of work and probably not be that efficient. For most things that don't exist, there's usually a way to work around them but sometimes it's just too difficult.

[>] Brian
Actually, I think if you made one BIG mark (one big blood splash mark) you could just do a hitscan and put blood there. (I do this for another effect).
And I think marks are animatable, so you could make it actually look like a splatter....
You could probably do what Deus Ex Machina did: make a blood puddle spawn from the center of the "dead body" and slowly get bigger. It looks pretty good and its probably pretty easy.
Kyle, you mean a particle? What I am really trying to get is the SOF2 blood comes out and splatters all over the floor look, and that is kinda what it looks like. CCCCC, you mean putting an actually ambient there?
No, I mean a projectile that has a mark. The invisible projectile spawns a mark that animates like a pool of blood.

What kyle said but using a mark, not sure what he meant you'd use....
How would I do that?
Well, you could just modify the scripts dim3 provides
(Copy the bullet projectile, remove damage, change mark to a blood splatter mark, then use the angle fire thing to shoot it at the ground when the character dies)
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