I'm having some trouble adding hit boxes. My game involves many structures, some of them must be climbed on to proceed. As you might think, some structures need multiple hit boxes, but setting hit boxes in animator seems incredibly hard. The only way to set hit boxes, I can find, is to add a hit box, and then slowly, by trial and error, change the height, width, length, and position of each box. Does anyone know a faster, or more efficient way to set hit boxes? Any help would be extremely appreciated! Thanks.
Wander Wrote:I'm having some trouble adding hit boxes. My game involves many structures, some of them must be climbed on to proceed. As you might think, some structures need multiple hit boxes, but setting hit boxes in animator seems incredibly hard. The only way to set hit boxes, I can find, is to add a hit box, and then slowly, by trial and error, change the height, width, length, and position of each box. Does anyone know a faster, or more efficient way to set hit boxes? Any help would be extremely appreciated! Thanks.
You might want to hold off and wait for the mesh version (it's the next version, I'm working on it now.) I'm assuming your loading in objects as models to get more complex geometry. You won't need to do that in the new mesh version, and the hit-checking will be automatic.
Though, I'm assuming, you might be doing something else
[>] Brian
No, that's exactly what I'm doing. A new mesh version with automatic hit checking sounds awesome! Thanks for the help.