2008.04.10, 08:14 PM
I thought I'd start a thread where people can post some positive observations while working with dim3. There is a lot of request and criticism stuff right now so let's use this place to collect the positive stuff 
- Performance
On the dim3 website it states that the engine can render a lot of objects at the same time. Today I got a chance to test that. OK, in my example there is not much going on. About 50 objects in this one, most with 512 textures, maye 25% with 1K ones. No portals in this one, but some particles and lights behind the camera. No idea how many FPS I had flying through this @1680x1050, but it feels very fluent, even with SETI and an HD movie stealing CPU power. With ray-trace lightning it drops quickly when some projectiles are fired, but well ...
From a technical standpoint this might be laughable simply because in dim3 there is not much resource-draining eye-candy going on. But the important part is that from a user experience view it feels right.
![[Image: 20080411015529bvi9.th.jpg]](http://img132.imageshack.us/img132/7536/20080411015529bvi9.th.jpg)
- "Instant workflows"
I kinda like how you can have Photoshop, Animator, Editor, TextWrangler open at the same time, make a change, import and instantly see the result. I guess it's nothing special, but I can imagine there are development suites out there that don't have it.

- Performance
On the dim3 website it states that the engine can render a lot of objects at the same time. Today I got a chance to test that. OK, in my example there is not much going on. About 50 objects in this one, most with 512 textures, maye 25% with 1K ones. No portals in this one, but some particles and lights behind the camera. No idea how many FPS I had flying through this @1680x1050, but it feels very fluent, even with SETI and an HD movie stealing CPU power. With ray-trace lightning it drops quickly when some projectiles are fired, but well ...
From a technical standpoint this might be laughable simply because in dim3 there is not much resource-draining eye-candy going on. But the important part is that from a user experience view it feels right.
![[Image: 20080411015529bvi9.th.jpg]](http://img132.imageshack.us/img132/7536/20080411015529bvi9.th.jpg)
- "Instant workflows"
I kinda like how you can have Photoshop, Animator, Editor, TextWrangler open at the same time, make a change, import and instantly see the result. I guess it's nothing special, but I can imagine there are development suites out there that don't have it.