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Full Version: Realistic Buildings Tutorial
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Okay, so you want some buildings in your game. You have a couple of options.

1. You can make it via segments. That way you can explore the building but it doesn't look any good.

2. You can use a model, but this way you have a large block.

Or, you can do it my way!

First, you make a model of a building, it doesn't matter how many passages/corridors, as long as its not so big it lags.

Then, you put it in your map as scenery. Double click on it, so you open the scenery window. Tick the "Override model size" Box so that the model has no size.
Move the model around to the place you want. Then, get an invisible texture, and make segments JUST BEHIND THE WALLS Everywhere. If you do it well, eventually you will have a perfect building that looks excellent AND you can explore it.

I'll post some screenies when i can find it.
How very descriptive. Care to expand it?
Okay, sorry. I'll take some screenshots, come back, and update it.
I think someone has suggested this already. (sorry if it was you writetyper, then nvm)
Imon and Bink used a model imported from C4D which had baked shadow textures. Then they put segments inside it so it could be walked on and wowed everybody with screenshots. Smile
What made it so amazing was the fact that we had no idea that that's how they did it. :P
This is a cool idea, but I'm just gonna wait for the next version of dim3 where models can be imported as primitives easily. Smile
I want to see those screen shots. Which thread was it?
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