2008.04.18, 11:46 AM
I'd like to start by introducing myself. I am a member that joined quite a while ago, and I have been lurking around here for a little while. I'm a very good photoshop artist and a pretty good modeler. Now, onto my question....
I am considering making a multiplayer action FPS. This game is going to focus a lot on the unique weapons and team-based action and strategy. I have several ideas written down / stored in my head, and now I think it is time to acaually start
.
Soon, I am going to start working on a player model. But first, I just want a pretty general idea of how much polys this thing should have. Is 1600 polys reasonable, or too much? this game's max is going to at least be 16 players, so there are going to be some moments where you see 22400 polys on screen plus a few different textures. I imagine that might lag. However, I do not know much on the subject, so I am asking you guys for a good amount. Keep in mind I want the games presentation values to be realitivly high (AKA, I want this to have good graphics), so this should be able to run on middle-of-the-road macs (like mine
) without any fancy effects (bump or specular mapping), and on pretty modern computers with all the effects.
So, what is a good poly count for an animated player model that will probably have at least 3 different textures on it?
I am considering making a multiplayer action FPS. This game is going to focus a lot on the unique weapons and team-based action and strategy. I have several ideas written down / stored in my head, and now I think it is time to acaually start
.Soon, I am going to start working on a player model. But first, I just want a pretty general idea of how much polys this thing should have. Is 1600 polys reasonable, or too much? this game's max is going to at least be 16 players, so there are going to be some moments where you see 22400 polys on screen plus a few different textures. I imagine that might lag. However, I do not know much on the subject, so I am asking you guys for a good amount. Keep in mind I want the games presentation values to be realitivly high (AKA, I want this to have good graphics), so this should be able to run on middle-of-the-road macs (like mine
) without any fancy effects (bump or specular mapping), and on pretty modern computers with all the effects.So, what is a good poly count for an animated player model that will probably have at least 3 different textures on it?
