2008.05.08, 05:45 PM
I today tried the 2.5b3 Editor for the first time and I am a little upset. The mesh translation might help you guys, but it's horror for me. In my space game all space systems are just large cubes without a ceiling. Let's say 4800x4800x200, a transparent grid tex on the floor, a invisible wall tex and no ceiling.
In 2.2 I would just make a new map, set the size and number of segments, set the grid tex, hit OK. Then replace the grid tex on the wall with the invisible one and that's it.
In 2.5 there in no dialog when creating a new map to create some base. I then tried to create a large portal, but I see no place to set the absolute size. So I created some portal that according to the numbers on the bottom was approx. 2400x2400. Unfortunately there was no way to drag it's size in steps of maybe 100.
In top view I saw no grid, but the option is quecked. There was no way to orient myself in space. In the old Editor you could see the pre-layout segments giving you orientation and there was a zoom slider. Where is that one?!
I then throw in a cube mesh but again I see no way to set's it's absolute size and position. Dragging the size of the cube inside the portal that mesh would not stick inside the portal, which is inconvenient again.
Then I found no way to pick one side of the cube and drag it along x, y or z. Then I looked for a way to delete the ceiling side but found no way for that either.
Then I thought "forget the cube" and tried to build my own from single polys for the side and floor, but did not see how to do it.
I guess I am missing a lot here, but that's how I see it, as sad as that may be.
In 2.2 I would just make a new map, set the size and number of segments, set the grid tex, hit OK. Then replace the grid tex on the wall with the invisible one and that's it.
In 2.5 there in no dialog when creating a new map to create some base. I then tried to create a large portal, but I see no place to set the absolute size. So I created some portal that according to the numbers on the bottom was approx. 2400x2400. Unfortunately there was no way to drag it's size in steps of maybe 100.
In top view I saw no grid, but the option is quecked. There was no way to orient myself in space. In the old Editor you could see the pre-layout segments giving you orientation and there was a zoom slider. Where is that one?!
I then throw in a cube mesh but again I see no way to set's it's absolute size and position. Dragging the size of the cube inside the portal that mesh would not stick inside the portal, which is inconvenient again.
Then I found no way to pick one side of the cube and drag it along x, y or z. Then I looked for a way to delete the ceiling side but found no way for that either.
Then I thought "forget the cube" and tried to build my own from single polys for the side and floor, but did not see how to do it.
I guess I am missing a lot here, but that's how I see it, as sad as that may be.

