Dr. Infested Wrote:Camera things work fine, but the UV problem is still there. Instead of getting a reset to 0 (though it does that too sometimes) I get a reset to a weird number like -23548123 or something. And the same spots are having the problem. The Editor seems to be ignoring the direction these things are facing. When the UV is reset, each face should be independant from the othe, right now it doesn't look like that's the case. 2 side walls work fine, and other 2 sides don't, because they are facing perpendicular directions.
I thought I had all that right

Is this the same map that you sent me? Can you send me a quick screen shot of the polygon that's bad?
[>] Brian
It's the same spots that were having trouble. But I have to go now, so I'll work on it more when I get back.
I opened some of my maps in 2.5b4 Editor. Is it me or the app? There still seems to be no visual zoom. I can use Space-drag to move the camera, but the old slider for zooming is still gone. I want to see the area from above in more detail, but not move the camera vertically.
EDIT:
The forum just sucked up two postings of mine oO
First time.
So again: would be cool to have the old zoom slider back in Editor.
Brian, I send you my files. Look at the map Space13, there are spaceships, among them Ind_Claw and Ind_Warship. In 2.2 I would always bump into objects. In 2.5 I can fly through Ind_Warship and others, but not through Ind_Claw.
But cool: Now I can do what I always wanted; fly through spaceships, but projectiles still hit them, like in the EV games :D
Little detail: the above view in Editor does not show the object names anymore. Little bit confusing.
Yay auto-selecting zoom! --make sure to fix the camera angle zoom problem

Brian, is there any way to change wether normal lighting effects a piece that is also effected by a shader? (if not that's a request, though it can wait)
He removes the old betas, go to page 12 of this thread for the latest download.

Bradamante Wrote:I opened some of my maps in 2.5b4 Editor. Is it me or the app? There still seems to be no visual zoom. I can use Space-drag to move the camera, but the old slider for zooming is still gone. I want to see the area from above in more detail, but not move the camera vertically.
EDIT:
The forum just sucked up two postings of mine oO
First time.
So again: would be cool to have the old zoom slider back in Editor.
Brian, I send you my files. Look at the map Space13, there are spaceships, among them Ind_Claw and Ind_Warship. In 2.2 I would always bump into objects. In 2.5 I can fly through Ind_Warship and others, but not through Ind_Claw.
But cool: Now I can do what I always wanted; fly through spaceships, but projectiles still hit them, like in the EV games :D
Little detail: the above view in Editor does not show the object names anymore. Little bit confusing.
These betas are mostly to test all the new mesh stuff -- physics are nowhere near done in Engine, there will be all sorts of bugs. I'm actually spending more time on that right now as Editor is getting closer.
There will probably be more workable physics by the next beta, and I'll also make sure I get zero-G physics working a lot more properly, and you can help me debug that.
I haven't gotten to your maps yet, but I will.
[>] Brian
Dr. Infested Wrote:It's the same spots that were having trouble. But I have to go now, so I'll work on it more when I get back.
I can't recreate this right now -- take the map you sent me, go to map -> transform -> reset UVs to reset the UV for the entire map. At this point, I couldn't find a segment that was goofy.
The reason you had bad numbers earlier was because the UV creator was bad. You'll need to force a reset to get them fixed. Unless you did that, then this is another problem that I can't recreate (yet.) This one is VERY IMPORTANT, so I really want to get it fixed as it's the basis of most mapping.
[>] Brian
Could you make it so that when I turn auto-texture off, it stays off until I turn it on again, even when I quit the Editor and relaunch it? It's annoying to turn it off every time.
ggadwa Wrote:Dr. Infested Wrote:It's the same spots that were having trouble. But I have to go now, so I'll work on it more when I get back.
I can't recreate this right now -- take the map you sent me, go to map -> transform -> reset UVs to reset the UV for the entire map. At this point, I couldn't find a segment that was goofy.
The reason you had bad numbers earlier was because the UV creator was bad. You'll need to force a reset to get them fixed. Unless you did that, then this is another problem that I can't recreate (yet.) This one is VERY IMPORTANT, so I really want to get it fixed as it's the basis of most mapping.
[>] Brian
I rest the UVs, and the problem still persist, on both versions of the map. I'm not getting NAN anymore, or 0, but the UV is still resetting itself to long negative numbers like -248021354. These problem spots are on the outer edge walls that are exposed to the map center. There are two spots. The other two spots are perpendicular to these spots and have no problems. Also the walls below these problem spots are also having trouble.