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Full Version: dim3 v2.5 Beta Bugs & Feedback
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ggadwa Wrote:Engine
* many fixes to general movement collision

Works a little bitter, but running into another object it bumps and jumps. But I guess you know Wink

ggadwa Wrote:* settable keyboard turn speed (obj.turnSpeed.key, 1.8 is default)

Works. Thx.
Bradamante Wrote:Works a little bitter, but running into another object it bumps and jumps. But I guess you know Wink

Obviously I have work to do, but this one might not be a bug -- turn off bumping for all your objects and it might not do that. dim3 has a concept of a ledge that is small enough to "bump" over -- i.e., like stairs.

Code:
obj.setting.bumpUp=false;

Will fix the problem (if it's what I think it is.)

[>] Brian
Small change I made today (sometimes I take a break and work on other things outside the big stuff.)

The UI tables can have graphics in them, so both the LOAD GAME and HOST GAME UI can show pictures of where you saved and the map you want to pick.

[>] Brian
Resizing a portal scales the mesh in the X and Z directions, but not Y.
mafoo Wrote:Resizing a portal scales the mesh in the X and Z directions, but not Y.

Thanks, I'll get that fixed.

[>] Brian
There are some major selection problems, make a simple room with a light in it then try to select the light in the top view.
This just in:
I heard that
Code:
obj.weapon.getAmmoCount(name);
returns 10, if the weapon has no ammo/doesnt use ammo.
However, I could not test it myself yet.
It should return 0 or "-" or " " or something like that... :/
Bink Wrote:This just in:
I heard that
Code:
obj.weapon.getAmmoCount(name);
returns 10, if the weapon has no ammo/doesnt use ammo.
However, I could not test it myself yet.
It should return 0 or "-" or " " or something like that... :/

That's going to be a bit tricky -- right now there's a way to tell if the weapon uses clips or not, and I fixed it so if clips are OFF, calling any clip info function returns you 0.

But there's no flag to not use ammo. I'll add that flag, but it'll have to be set in the scripts. When the flag is OFF (default to ON), then all ammo calls return 0.

[>] Brian
I tried following the 3rd person tutorial with beta 5. I create a new map, pick a texture etc. When I try to add a heightmap no file dialog appears. Same steps work OK in 2.2
Thanks
Matthew
Editor underwent major changes, the 2.2 tutorials don't apply any longer.
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