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Full Version: dim3 v2.5 Beta Bugs & Feedback
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Ugh, OK, I'll get this fixed and turn around another copy ASAP.

[>] Brian
Bink Wrote:
The War Minister Wrote:Which reminds me, I wouldn't mind seeing an option to allow better particle interactions in regards to bones; currently it only allows you to set a particle for one bone per pose; why not allow users to set particle effects for ALL bones in a pose?
That has already been requested.

I'm thinking about this -- I don't think I'll go all the way of every bone on every pose in an animation can have an effect, but maybe multiple bones per effect or something else close to it. That would be a pretty major chance on top of all the other major changes I'm dealing with Smile

[>] Brian
Brian, how comes the engine? I'm looking forward to being able to playtest my game on it on both Mac and Windows.
Kieranator Wrote:Brian, how comes the engine? I'm looking forward to being able to playtest my game on it on both Mac and Windows.

Good, I'll be concentrating back on that for the next couple betas. The new mesh format is a long haul change, and I'm reworking the networking and some of the animation while I'm at it (a lot of that you've already seen.)

Within the next couple betas, I'll try to have a up-to-date windows beta along with the OS X beta.

[>] Brian
Sounds good! It would be handy to be able to set a random rotation on marks - IE, when the mark is spawned it could be upside down. This would look better for bullet marks.
Typewriter Wrote:Sounds good! It would be handy to be able to set a random rotation on marks - IE, when the mark is spawned it could be upside down. This would look better for bullet marks.

That's already added. rotate="true" I think.
I know, not exactly what I meant, like if you set it to 45, it could rotate at 45, 90, 135, ect.
Yes but doesn't rotate="true" give the mark random rotation?
Heh, slow thread. XD
I've got a complaint to make. Please note that I have already changed the editor's duplication offset settings to zero.

If I make an object on a certain grid and then duplicate it (On the same grid) and move over to the side, it should be up against the first one, right? Right. But what really happens is there is a little space between them not matter what I do.
[Image: problem_pic1.png]
It's kind of driving me mad... Smile
Use the snap to grid option.
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