2008.06.13, 12:49 AM
Version 8
This is mostly editor work, Editor still wasn't good enough and that has to get fixed first.
Bink: I was able to successfully complete your import. There's a new tool that will help snap pieces together; select two polygons in two meshes that will be next to each other and use the new "snap closest vertex". Once I had all the importing/grid fixes, this made it very easy to put your map together. Please take a look and tell me how it's workings.
I know there's a lot of stuff for Engine (speculars are disabled right now) but I have to get to this stuff first. I'm also thinking of a new rendering path I want to try out so I wanted to get out another copy before that.
Location: http://homepage.mac.com/ggadwa/Misc/dim3_v25b8.zip
This one includes a data folder. There might be missing files or bugs, but it's good enough to get the files you need out of it.
[>] Brian
This is mostly editor work, Editor still wasn't good enough and that has to get fixed first.
Bink: I was able to successfully complete your import. There's a new tool that will help snap pieces together; select two polygons in two meshes that will be next to each other and use the new "snap closest vertex". Once I had all the importing/grid fixes, this made it very easy to put your map together. Please take a look and tell me how it's workings.
I know there's a lot of stuff for Engine (speculars are disabled right now) but I have to get to this stuff first. I'm also thinking of a new rendering path I want to try out so I wanted to get out another copy before that.
Code:
Animator
* fixed a bug where combo boxes were broken in animation settings
* added bones to sounds + flashes
* auto-update flash intensity to new map units (might need to hand reset some of these)
* removed unused texture specular settings
Editor
* improved library OBJ loader/scaler
* fix importer flipping z coordinates
* removed unused map-level specular option
* removed unused texture specular setting
* better arrangement in pieces menu
* multiple snaps, mesh level, poly level, and all vertexes
* library objects are only snapped to mesh level
* new "snap to closest vertex" command
* better view switch arrows
Engine
* more tweaks to table graphics
* speculars are currently disabled (being rewritten)Location: http://homepage.mac.com/ggadwa/Misc/dim3_v25b8.zip
This one includes a data folder. There might be missing files or bugs, but it's good enough to get the files you need out of it.
[>] Brian
