I d/l both the Doom 3 and Quake 4 demos (people weren't kidding about how annoying the flashlight/gun thing was

) ... and looking at some of the graphics.
The bump mapping is VERY hard in both those games, every surface is very pitted and in deep shadow so I'm going to play with the bump mapping math and see if I can't get a bit closer to what they have.
Does anybody have some example files or know how to crib a texture and bump map out of the Doom 3 demo so I can see how close I'm getting?
[>] Brian
ggadwa Wrote:I d/l both the Doom 3 and Quake 4 demos (people weren't kidding about how annoying the flashlight/gun thing was
) ... and looking at some of the graphics.
The bump mapping is VERY hard in both those games, every surface is very pitted and in deep shadow so I'm going to play with the bump mapping math and see if I can't get a bit closer to what they have.
Does anybody have some example files or know how to crib a texture and bump map out of the Doom 3 demo so I can see how close I'm getting?
[>] Brian
If i remember correctly, the .pak files are just zip files. So rename and double click

mafoo Wrote:ggadwa Wrote:I d/l both the Doom 3 and Quake 4 demos (people weren't kidding about how annoying the flashlight/gun thing was
) ... and looking at some of the graphics.
The bump mapping is VERY hard in both those games, every surface is very pitted and in deep shadow so I'm going to play with the bump mapping math and see if I can't get a bit closer to what they have.
Does anybody have some example files or know how to crib a texture and bump map out of the Doom 3 demo so I can see how close I'm getting?
[>] Brian
If i remember correctly, the .pak files are just zip files. So rename and double click 
You are correct. Just rename .pak to .zip and extract away. Textures etc. are all in there.
EDIT: Which btw. would be a nice thing to have for dim3... data in zip files... :P
ggadwa Wrote:I d/l both the Doom 3 and Quake 4 demos (people weren't kidding about how annoying the flashlight/gun thing was 
Yeah it can drive you up the wall. Especially if you play on the Xbox, and hit he PDA button instead of the flashlight button. :P
ggadwa Wrote:I d/l both the Doom 3 and Quake 4 demos (people weren't kidding about how annoying the flashlight/gun thing was 
Hehe, no kidding. It's not too bad once you get the chainsaw. After I got it I raced through the next levels with it, cause, no matter what attacks you, if its in front of you its dead.

It's messy but it sure beats searching all the rooms with a flashlight.
...like this: Woah, where did you come from???
![[Image: 1376374415115827.jpg]](http://www.weblogsinc.com/common/images/1376374415115827.jpg)
I also try not to run into this guy without my chainsaw.
![[Image: Doom%203.jpg]](http://www.gameogre.com/reviewdirectory/upload/Doom%203.jpg)
Yeah...but what can I say??? I've played it and I'm fine.
Brian, have you ever used the Quake III editor? –I keep forgetting what it's called–
Pffft... kids playing violent video games but starting to cry when somebody mentions sex or porn? Thats probably only possible in America...
PatrickA Wrote:Brian, have you ever used the Quake III editor? –I keep forgetting what it's called–
GTKRadiant?
PatrickA Wrote:I also try not to run into this guy without my chainsaw.
![[Image: Doom%203.jpg]](http://www.gameogre.com/reviewdirectory/upload/Doom%203.jpg)
Holy shit, looks great, is this a new beta?
Oh by the way, I'd say this rather belongs into the model thread.
Bink Wrote:Pffft... kids playing violent video games but starting to cry when somebody mentions sex or porn? Thats probably only possible in America... 
Darn you anti-Americans!!
Bink Wrote:GTKRadiant?
Yeah, I always forget.
Bradamante Wrote:PatrickA Wrote:I also try not to run into this guy without my chainsaw.
![[Image: Doom%203.jpg]](http://www.gameogre.com/reviewdirectory/upload/Doom%203.jpg)
Holy shit, looks great, is this a new beta?
Oh by the way, I'd say this rather belongs into the model thread.
HAHA! This isn't Dim 3, thats Doom 3. And it doesn't belong in the 3D model thread.

I am, however, very flattered that you though I had made it! *I wish*
Bink Wrote:You are correct. Just rename .pak to .zip and extract away. Textures etc. are all in there. 
EDIT: Which btw. would be a nice thing to have for dim3... data in zip files... :P
I've suggested it many times. Especially when combined with some basic encryption (key in the source) forms some rudimentary copy protection.
I think you shouldn't be afraid of asking people to recompile the source if they want more advanced features, or a more low spec version of the engine. From what i remember of looking over the source, most of the composition/rendering is done in 1 file (and mostly in one pass IIRC - but that was a while back).