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Full Version: dim3 v2.5 Beta Bugs & Feedback
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Slight Update:

I've mentioned this before, but I'm working on better resolution independence for dim3 GUI/HUD elements. There is a LOT that's broken, it'll take a couple betas but I'm getting a lot closer.

Editor: I've added texture rotation, fixed a couple bad dimmed menu items (like duplicate), put back in the magnify slider and light rings, plus misc other fixes

Animator: Fixed some bugs, added cancelable animation dialog

Scripting: Adding walk to specific spots (plus slop), added some additional map.object.xxx routines so you won't have to rely on messages as much, added a more fine contact on/off system

Engine: Major changes in the rendering engine Smile

Next beta will just be something I'm going to put out there so we can see how well the new renderer -- which WILL be slower -- performs. I have another version which is even a bit slower but better looking. In the end, on most machines it'll run OK, but on older machines people might just have to turn off effects (like bumping, etc) to get it to work up to speed. It's not something I like doing, but it's something that will eventually happen.

[>] Brian
And ... a bunch of changes to choosers. Much better resolution scaling, you can size the elements, you get to turn the dialog frame on/off and set the size (and they now have title bars if you want), and IDs for Enter (OK) and Escape (Cancel) keys.

[>] Brian
Bink Wrote:So... you have two pieces of map as obj, both have the correct scaling but they don't line up?

exactly, but if you move vertices independently, it fits
Sounds good ... we were almost worried we didn't hear from you the past days :D
In the newest version of the docs it says:
Docs Wrote:dim3ClosestNormals
uniform vec3 dim3LightNormals[64];

This array [0..dim3LightCount] contains the normal of the closest light to the rendering position of the polygon that is being drawn

That doesn't make any sense, right?

My questions: How exactly do I get the normals of all the lights in the scene now, and could you update that in the docs?
Bink Wrote:In the newest version of the docs it says:
Docs Wrote:dim3ClosestNormals
uniform vec3 dim3LightNormals[64];

This array [0..dim3LightCount] contains the normal of the closest light to the rendering position of the polygon that is being drawn

That doesn't make any sense, right?

My questions: How exactly do I get the normals of all the lights in the scene now, and could you update that in the docs?

Oops -- it's dim3LightNormals. I'll fix the docs.

[>] Brian
Bradamante Wrote:Sounds good ... we were almost worried we didn't hear from you the past days :D

I know, and it'll be a little while longer. I'm want to make sure that this version, when it's finally done, is getting everything right. I've been doing and trying a lot of different ideas with different data to find the most accurate (though not the fastest, yet) rendering method.

[>] Brian
ggadwa Wrote:
Bink Wrote:In the newest version of the docs it says:
Docs Wrote:dim3ClosestNormals
uniform vec3 dim3LightNormals[64];

This array [0..dim3LightCount] contains the normal of the closest light to the rendering position of the polygon that is being drawn

That doesn't make any sense, right?

My questions: How exactly do I get the normals of all the lights in the scene now, and could you update that in the docs?

Oops -- it's dim3LightNormals. I'll fix the docs.

[>] Brian
Thought so... still my shader doesn't work.
At least now I know that it's my fault and that I can fix it myself. Thanks. Smile
where do I download the beta? I tried the link in the announcement thread but it says something like page missing or something.
Eknytz Wrote:where do I download the beta? I tried the link in the announcement thread but it says something like page missing or something.

You'd have to go through the whole thread to find the most recent version, because all the old ones are deleted when a new beta is released.
However, thanks to the Dim3 Wiki you won't have to.
The current beta is always linked there. Smile
The link is here.
Next time just look at the wiki. :P
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