2008.06.28, 11:56 PM
Slight Update:
I've mentioned this before, but I'm working on better resolution independence for dim3 GUI/HUD elements. There is a LOT that's broken, it'll take a couple betas but I'm getting a lot closer.
Editor: I've added texture rotation, fixed a couple bad dimmed menu items (like duplicate), put back in the magnify slider and light rings, plus misc other fixes
Animator: Fixed some bugs, added cancelable animation dialog
Scripting: Adding walk to specific spots (plus slop), added some additional map.object.xxx routines so you won't have to rely on messages as much, added a more fine contact on/off system
Engine: Major changes in the rendering engine
Next beta will just be something I'm going to put out there so we can see how well the new renderer -- which WILL be slower -- performs. I have another version which is even a bit slower but better looking. In the end, on most machines it'll run OK, but on older machines people might just have to turn off effects (like bumping, etc) to get it to work up to speed. It's not something I like doing, but it's something that will eventually happen.
[>] Brian
I've mentioned this before, but I'm working on better resolution independence for dim3 GUI/HUD elements. There is a LOT that's broken, it'll take a couple betas but I'm getting a lot closer.
Editor: I've added texture rotation, fixed a couple bad dimmed menu items (like duplicate), put back in the magnify slider and light rings, plus misc other fixes
Animator: Fixed some bugs, added cancelable animation dialog
Scripting: Adding walk to specific spots (plus slop), added some additional map.object.xxx routines so you won't have to rely on messages as much, added a more fine contact on/off system
Engine: Major changes in the rendering engine

Next beta will just be something I'm going to put out there so we can see how well the new renderer -- which WILL be slower -- performs. I have another version which is even a bit slower but better looking. In the end, on most machines it'll run OK, but on older machines people might just have to turn off effects (like bumping, etc) to get it to work up to speed. It's not something I like doing, but it's something that will eventually happen.
[>] Brian