Update
Location:
http://homepage.mac.com/ggadwa/Misc/dim3_v25b2.zip
These are just updates to the applications. Again
BACKUP ALL YOUR DATA BEFORE USING.
Got really busy and ran into some tricky things so I didn't get as much done as I wanted, and certainly not all the suggestions, but I think I hit some of the big ones.
Editor
* added snap to grid for vertex meshes
* ctrl-drag for changing UVs offsets
* shift-drag drags on a uniform scale
* editable UV coords in mesh dialog
* texture offsets in liquid dialog
* fixed scroll wheel movement
* created meshes appear near any selected items
* fixed a bug where the mesh transform menu would have bad dimming
* first draft of the new map auto-generator (not done, but workable)
Animator
* added "skip blended" to pose bone moves
Engine
* fixes for speed decrease when using tesselated meshes
* will fail-over to non-widescreen backgrounds if wide screen version is missing
Couple notes:
[1] Alex -- use the "snap mesh to grid" to fix your problem with meshes not fitting together. Select a grid, snap it, then drag it together. Your speed problem should also be fixed.
[2] teh1ghool -- check out the new "skip blending" flag and see if it works for you.
I think Editor is going to end up having a problem with UVs. When you UV map in a modeler, it has some additional information that I won't have (through the OBJ) and wouldn't keep around, anyway. So, right now you can use ctrl-drag to alter the UVs, or edit them in a dialog -- though right now there's no way to tell which is which vertex. This will need a lot of work.
[>] Brian