2008.04.25, 11:54 AM
2008.04.25, 12:13 PM
Well, the textures (Despite being simple) are nice but there isn't really any atmosphere.
IMO, you need to add some stuff.
• Like teh1ghool said, fire extinguishers.
• No Smoking signs.
• Authorized Personnel ONLY! signs.
• Click for security things on the walls. *Implying that security might be needed if "something" got loose. =)
• Grates on the walls, floors, and ceilings. (Implying that things might come out!)
• ID scan posts.
• Pillars are great in a big room because they can prevent the player from seeing things and the player is always thinking that there is something behind them.
• No Unauthorized Personnel allowed past this point!
That kind of thing that gets the player wondering...
• Whats in here???
• Why are all these security things here???
• Maybe somethings going to come out!...IYEEEEE!! *silence*
• Where can I go if something attacks me???
At leasts, these are the things I think when I play Doom 3.
A good creepy situation is when you have a dark hall leading to a dark room and in the corner is a little lamp and a computer on a desk. You have to get to the computer through the hall.
Ooooo....creeepy!
IMO, you need to add some stuff.
• Like teh1ghool said, fire extinguishers.
• No Smoking signs.
• Authorized Personnel ONLY! signs.
• Click for security things on the walls. *Implying that security might be needed if "something" got loose. =)
• Grates on the walls, floors, and ceilings. (Implying that things might come out!)
• ID scan posts.
• Pillars are great in a big room because they can prevent the player from seeing things and the player is always thinking that there is something behind them.
• No Unauthorized Personnel allowed past this point!
That kind of thing that gets the player wondering...
• Whats in here???
• Why are all these security things here???
• Maybe somethings going to come out!...IYEEEEE!! *silence*
• Where can I go if something attacks me???
At leasts, these are the things I think when I play Doom 3.

A good creepy situation is when you have a dark hall leading to a dark room and in the corner is a little lamp and a computer on a desk. You have to get to the computer through the hall.
Ooooo....creeepy!

2008.04.25, 04:08 PM
I know there is no atmosphere at all. The first room is supposed to be perfectly happy, normal, and clean-then you read the sign that says "Please note that leaving the testing area at any time could result in serious injury or death" then the lights go out. :D
Strong Hammer: Thanks for the ideas of how to scare the player though, I'm gonna need those later.
I'll start littering the scene a bit now....
[EDIT]Improved door texture:
![[Image: 20080425171739tx9.png]](http://img117.imageshack.us/img117/7181/20080425171739tx9.png)
Criticism?
Strong Hammer: Thanks for the ideas of how to scare the player though, I'm gonna need those later.

I'll start littering the scene a bit now....
[EDIT]Improved door texture:
![[Image: 20080425171739tx9.png]](http://img117.imageshack.us/img117/7181/20080425171739tx9.png)
Criticism?
2008.04.26, 09:40 AM
Looks good. Is that with solid lighting?
I think the door needs to be a bit more metallic, as right now, the handle doesn't exactly fit in. Keep up the work!
I think the door needs to be a bit more metallic, as right now, the handle doesn't exactly fit in. Keep up the work!
2008.04.26, 10:56 AM
Yeah, the door would look alt better metallic. 
![[Image: 20080426105441pf7.png]](http://img368.imageshack.us/img368/3647/20080426105441pf7.png)
I think it's to shiny... I'm not sure though, is it?

![[Image: 20080426105441pf7.png]](http://img368.imageshack.us/img368/3647/20080426105441pf7.png)
I think it's to shiny... I'm not sure though, is it?
2008.04.28, 12:10 PM
Yep. Too shiny. You might be able to rig up a specular map that would put a shininess on one area though.
2008.04.28, 03:58 PM
That is a specular map....
Anyway, specular maps always show too bright for me. :|
Are there any settings to change how intense the specular is?
Anyway, specular maps always show too bright for me. :|
Are there any settings to change how intense the specular is?
2008.04.28, 04:34 PM
Yes, it's too shiny.
Could I make some sign textures for you?
Please?
Could I make some sign textures for you?
Please?2008.04.28, 07:53 PM
Nah, sorry but this is gonna be my first finished project in dim3 and I want to make sure I can make a whole game myself before continuing with UNSEEN (which is alot more complex).
Anyway, fire extinguisher:
![[Image: 20080428193830bo1.png]](http://img337.imageshack.us/img337/4580/20080428193830bo1.png)
What do you think? Any criticism?
btw, theirs gonna be alot of easter eggs in this game. :D
Anyway, fire extinguisher:
![[Image: 20080428193830bo1.png]](http://img337.imageshack.us/img337/4580/20080428193830bo1.png)
What do you think? Any criticism?
btw, theirs gonna be alot of easter eggs in this game. :D
2008.04.28, 08:25 PM
Lookin good CCCCC, keep up the work 
