2008.04.24, 04:13 PM
I'm sure many of you are familiar with my M32 model, and have seen my dummy as well.
I have been test-animating the dummy. I attached the M32 to his handbone (for obvious reasons) and something odd happened (twice). The UV maps (or possibly the vertexes theselves) were moved around randomly. This is particularly noticable wherever there are circles and squares in the texture:

Is there a way to fix this, or will I just have to hope that noone notices? The M32 looks fine in it's own file and after import to the new mesh. I think the problem occurs after scaling.
{edit} I know it's still not done, but this is just a test. And I know the arm is going through the gun...
I have been test-animating the dummy. I attached the M32 to his handbone (for obvious reasons) and something odd happened (twice). The UV maps (or possibly the vertexes theselves) were moved around randomly. This is particularly noticable wherever there are circles and squares in the texture:

Is there a way to fix this, or will I just have to hope that noone notices? The M32 looks fine in it's own file and after import to the new mesh. I think the problem occurs after scaling.
{edit} I know it's still not done, but this is just a test. And I know the arm is going through the gun...