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Thanks a lot, Imon! I value your opinion very highly!...That may seem sarcastic but it's not...don't want anyone to misinterpret anything...:sneaky:

The textures most certainly need sharpening and I'll get some more things up real soon.
What about the building's roof? What kind of roof should it have?

Stick around people! I'm going to texture a room full of air!!!

[Edited]

More screens! I've been messing around with ambient occlusion as you can see.
The building with ambient occlusion. I'm going to uv-map it real soon.
[Image: Building1_Pic3.png]
[Image: Building1_Pic5.png]
[Image: Building1_Pic6.png]
I think it's poly count is around 400-500.
Here is a bath rub stopper. It's high poly but I intended it to be. I'm going to texture it and put it on Turbo Squid along with around 10 other models and 50 textures.
[Image: Tub_Stopper_pic1.png]
[Image: Tub_Stopper_pic2.png]
[Image: Tub_Stopper_pic3.png]
Here is the wire frame.
[Image: Tub_Stopper_pic4.png]
This ones probably around 700 polys.
Awesome building! Can't wait to see it textured!
Thank you. Smile

I really enjoy working on buildings. I'm going to work on some medieval buildings. Smile Gonna be fun!
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