Oh I remembered The question and encountered another problem. 1. I tried making ammo boxes in the editor but it says something like that it has an invalid name or something. And 2. Whats the best for of 3d model type. For example .3ds, .obj... which one?
Try using the edit button instead of double posting, thanks.

You'll have to say exactly what the error was. Best 3d model type? There's no best, as they're all being changed to the animator format in the end anyway, so anything that the animator imports will be fine. If you mean "which is the most common?" that would probably be obj.
btw: Try to use question marks, it makes your posts alot more readable.

Ok, sorry about double posting and not using question marks. Well, I tried putting down ammo boxes but when I go over them in the game it says in the console named weapon does not exist. Also how do I make it so you don't start out without all the weapons? When I tried deleting that part of the script it said that I have an incomplete character or something like that. Oh, and also how do I add color to my characters/obj? I have a bunch of white maniacs running around or white buildings.
shooks Wrote:Ok, sorry about double posting and not using question marks. Well, I tried putting down ammo boxes but when I go over them in the game it says in the console named weapon does not exist. Also how do I make it so you don't start out without all the weapons? When I tried deleting that part of the script it said that I have an incomplete character or something like that. Oh, and also how do I add color to my characters/obj? I have a bunch of white maniacs running around or white buildings.
Sorry, this question got lost in the shuffle, I'm trying to get back to this. Let's take this one at a time. The ammo boxes have a number of parameters, one of those parameters is the name of the weapon they are supposed to add ammo too. You'll need to change this parameter to the name of a weapon you are using.
Note that this is NOT something that's built in, it's just a script that is an example of how to do ammo.
[>] Brian
Also, the player has to have the weapon in the first place, the box just activates it/adds ammo.
Add the weapon in the player script and use obj.weap.hideSingle("name"); to hide weapons you don't want to be visible.
THanks guys that solves two of my problems.
Is there any way of Having multiple maps available for multiplayer. What I mean is so you can choose which map to play on from a variety of other maps in a list.
shooks Wrote:Is there any way of Having multiple maps available for multiplayer. What I mean is so you can choose which map to play on from a variety of other maps in a list.
Yes, in the old version you setup a "game", which is a type of game play + a map and then pick one when the server is running (or while it's running to auto-switch.) The new one will have a similar system.
[>] Brian
You lost me... Sorry kinda confusing.
