dim3 Forum

Full Version: Typies Suggestions and Requests.
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Please notify me if i can aready do these.


Ragdoll

I'd like to have ragdoll in dim3 because it looks strange when every object has a carbon copy death. If possible, make it so you can set "Looseness" on different bones.

Reflections

Notice how in some games objects have armour so shiny you can see your self? I'd like this in dim3. Also it would be helpfull for mirrors and interesting cloaking feilds.

Object from object

It would be handy to "Spawn" one script from another script. Like in RTS games where you train a unit from a building. Also, combining two scripts to make one, like in halo where the flood parasites go and infestify the humans/elites/brutes.
#1: Ragdoll has not been implemented into dim3 yet. It would probably take a good deal of coding to get it right too, for now, just use random death animations, it works fine.

#2: Reflections haven't been implemented yet either, hopefully we'll get cube map reflections soon, but actual real time true reflection takes a lot of computing power.

#3: I don't think this has been implemented yet either, but hopefully it will be added in the future.
About # 3: The second part of that question:
You know you can do that kind of stuff already. Just include both behaviors or whatever in the same script and have it switch over when whatever event your wanting occurs. All those obj.setting's in the construct function can be changed at any time, for instance.

I actually have a question about the first part, for anyone who might know. When an object 'holds' another object, like JoeFoe and the health box, how is that done? Are they all constructed at the beginning, and then just spawned when called?
Actually, I think thats how i'd do the third one. Thanks Gordon
One thing I would like is to have a way to preiveiw WIH without having to open and shut engine.
There is another way to do 3, check out the held API in the docs. Wink

As for the previewing, if you hit the preview button (or cmnd-r) in the editor it opens the engine in a window, then you can just esc-reload map when ever you feel like seeing your changes. (cmnd-tab to switch apps)
Reference URL's