Dr. Infested Wrote:alexandersmith@coldfusiongames.com
That's my email and I'm proud of it! I don't get that much spam either, and my email address is plastered all over. 
Time to start my spam bots... *hehehe*
I get a lot of spam, around 100 mails every day.
shooks: Which 2D program do you use? Photoshop or Gimp? I'll tell you how to create transparent PNGs if you don't already know it.

And how to make one wheat by yourself. It's done in maximal 10 minutes. It's very easy and you can create a lot of different pieces of wheat. (And so many completly different things!)
Gimp cuz it's free... I'm cheap. Also I don't care about spam cuz I get an e-mail from Lexington Law And smith Micro Every DAY! (I just delete though)
I use wings for my modeling can I add the textures there? Because whenever I try importing it into animator it tells me to find default PNG from wings but I can't find it.

Yes. In the model that you are needing to texture, you need to set up the UVs first. Then, I usually take a screenshot, crop out the UV(Make sure they are the right dimensions, like 512x512), and create it. Once you have your texture created, in Wings, click File > Import Image. Then, open your UVs, Right Click > Create Texture. After that, select the size of your texture, then click the drop-down arrow for background and select your texture. You also will want to take the draw edges off. After that, hit OK.
Now, since you have created and added your texture, just import it into the animator, and select the texture you have made for your object. All the UVs are already set up, so everything comes out right.

I could make a tutorial on how to do this, but I wouldn't be able to start on it till next week.
Nightblaze, there's an automatic and much easier way to do that.
Do this:
#1: Go to the Window menu and select "Outliner". This will show the outliner window, and in the outliner window is a list of the models, textures, materials, and other things in your scene.
#2: UV Map your object, and when all the UVs are setup properly, do Right-Click>>Create texture. Specify the size of the texture, the edges, and the background. A white background with black edges is the best thing to use. The texture that you create will look EXACTLY like your UV map.
#3: After creating this texture, look in the outliner window, you will see the texture you have just created. Right-Click on the texture, and select EXPORT, then save the PNG file to wherever, and open it up in your graphics program and start painting over!
So the steps are:
•Open the Outliner
•Create your UV Map.
•Create your Texture.
•Export your Texture.
Saves a lot of time, and prevents you from having to carefully crop your images, plus, you get many options on how to setup your UV map texture!
Ah, thank you Alex. Thats much better than having to take a screenshot and cropping. Go with his way shooks.

Excellent tutorial Imon, very clear.

Thx guys that really helps... Now Back to modeling.