2008.05.19, 03:19 AM
I recently built a very simple level ( it is supposed to be an underground garage). I used c4d to build it and also used c4d's rendering engine to bake the lighting into the texture. I had to learn UV mapping at some point as well as baking and did this whole thing as an experiment.
I admit I had a blast seeing my level up and running in DIM with a full on ( albeit low rez) raydiosity texture on it. I wanted to share this with the community to see if they would get a kick out of as much as I did ( its really not the greatest level but hey why not id thought Id put it out there anyways).
So without further ado I present my scene ( as an obj and a png texture).I only ask that you dont use it for anything commercially and only view it on a personal level
http://www.mediafire.com/?72m1kmjtpge
To get the best results use the "toggle lighting" setting in the games engine so that the map is at full luminance.
cheers,
-Danny
I admit I had a blast seeing my level up and running in DIM with a full on ( albeit low rez) raydiosity texture on it. I wanted to share this with the community to see if they would get a kick out of as much as I did ( its really not the greatest level but hey why not id thought Id put it out there anyways).
So without further ado I present my scene ( as an obj and a png texture).I only ask that you dont use it for anything commercially and only view it on a personal level
http://www.mediafire.com/?72m1kmjtpge
To get the best results use the "toggle lighting" setting in the games engine so that the map is at full luminance.
cheers,
-Danny


