2008.05.19, 06:30 AM
2008.05.19, 09:40 AM
Not sure. You mean like a soldier retreating while firing at the enemy? Something like that?
I don't think that it's possible, but you could fake it by creating an animation for the backwards motion and then turning it 180°. Now you just make the enemy walk away. (Get angle to player, add 180°, turn to that angle, then start walking)
Not sure if that would work though.
I don't think that it's possible, but you could fake it by creating an animation for the backwards motion and then turning it 180°. Now you just make the enemy walk away. (Get angle to player, add 180°, turn to that angle, then start walking)
Not sure if that would work though.
2008.05.19, 10:44 AM
Bink Wrote:Not sure. You mean like a soldier retreating while firing at the enemy? Something like that?
Yes, but the AI should be able to fire at the enemy while retreating.
2008.05.19, 04:05 PM
I think setting the speed negative will do this, can't remember but I think it works. 
[EDIT]That would be the easiest way, but there are many ways you could do it.
ex: rotate model 180 rotate animation 180 fire angle 180 motionvector.go

[EDIT]That would be the easiest way, but there are many ways you could do it.
ex: rotate model 180 rotate animation 180 fire angle 180 motionvector.go
2008.05.19, 04:41 PM
ccccc Wrote:I think setting the speed negative will do this, can't remember but I think it works.
That doesn't work for some strange reason! The object still moves to another object.