2008.05.20, 11:40 PM
2008.05.20, 11:40 PM
2008.05.20, 11:41 PM
2008.05.21, 02:04 AM
Your models are almost 100% illegal polys. Try looking at some tutorials for the difference between extrude and extrude region.
2008.05.21, 03:49 AM
I see nothing wrong with the first one. No illegal polys.
2008.05.21, 08:06 AM
Ofcourse they aren't that good. We all were once beginners. (Some are still >_>
Try to keep all your showcase-stuff in this thread. Or in the 3D model thread. Thanks!

Try to keep all your showcase-stuff in this thread. Or in the 3D model thread. Thanks!

2008.05.21, 10:39 AM
I didn't use extrude region? Was I supposed to?
2008.05.21, 10:50 AM
Yes. I'll show you the difference:
As an example, I created a cube, scaled it vertically and then cut it. (Using edge cut and connect)
http://erikkemmer.er.funpic.de/extrude_region/1.png
Now I selected both of the top faces...
http://erikkemmer.er.funpic.de/extrude_region/2.png
...and extruded them using the extrude command.
http://erikkemmer.er.funpic.de/extrude_region/3.png
The Problem now is, that these faces are not connected to each other.
Moving one to the left and one to the right will result in this:
http://erikkemmer.er.funpic.de/extrude_region/4.png
As you can see, there are polygons in between them. This is a waste of polys and slows down your game.
Selecting both faces and using extrude region however...
http://erikkemmer.er.funpic.de/extrude_region/5.png
looks the same at first.
If you move one of them away from the other one now...
http://erikkemmer.er.funpic.de/extrude_region/6.png
...you will notice that they are connected. There are no polygons between them.
It makes the object easier to animate and texture, and graphic bugs are less likely to happen.
So... use extrude region!
As an example, I created a cube, scaled it vertically and then cut it. (Using edge cut and connect)
http://erikkemmer.er.funpic.de/extrude_region/1.png
Now I selected both of the top faces...
http://erikkemmer.er.funpic.de/extrude_region/2.png
...and extruded them using the extrude command.
http://erikkemmer.er.funpic.de/extrude_region/3.png
The Problem now is, that these faces are not connected to each other.
Moving one to the left and one to the right will result in this:
http://erikkemmer.er.funpic.de/extrude_region/4.png
As you can see, there are polygons in between them. This is a waste of polys and slows down your game.
Selecting both faces and using extrude region however...
http://erikkemmer.er.funpic.de/extrude_region/5.png
looks the same at first.
If you move one of them away from the other one now...
http://erikkemmer.er.funpic.de/extrude_region/6.png
...you will notice that they are connected. There are no polygons between them.
It makes the object easier to animate and texture, and graphic bugs are less likely to happen.
So... use extrude region!
2008.05.21, 06:08 PM
Something looks... wrong with the muzzle on the gun. Perspective is skewed, which means you did something weird, not sure quite what.
![[Image: picture5um6.th.png]](http://img181.imageshack.us/img181/9212/picture5um6.th.png)
![[Image: picture6ni7.th.png]](http://img181.imageshack.us/img181/6834/picture6ni7.th.png)
![[Image: picture7ld2.th.png]](http://img181.imageshack.us/img181/593/picture7ld2.th.png)

![[Image: picture9os4.th.png]](http://img382.imageshack.us/img382/9899/picture9os4.th.png)