How to make a spaceship turn in a pitch in animator. It's my first time using it and I tried looking at other tutorials but still can't do it. WHat I did is add 3 bones. 1 in the middle which is parent to two bones on the wings. THen I attaced all the vertexes to the bones on the wings and tried making a pose by moving one of the bones but it didn't work. I had A good tutorial on animator but I can't find it now. Also one quick question. IS dim3 inspire good?
I'll answer your last question first: no.
About your main question: What exactly do you want the ship to do? Could you maybe take a screenshot or draw it or something? That would really help.
This is my test ship
this is how it would normally be
I want it to turn in a pitch like this
![[Image: picture5bw5.th.png]](http://img153.imageshack.us/img153/1139/picture5bw5.th.png)
You only need one bone, delete all you bones then select the whole mesh and do bone>add bone and give it a name and tag. Then do pose>new pose, give it a name, go into bone wireframe view, make sure your in bone rotation mode, then click the bone and drag the axis.
Thanks I'll try that out. I only have 4 more days to make a really simple flying game for a project thanks again ccccc.

I'll post another thread regarding the scripting of this on the scripting section because If i don't I'll probably get told not to and so, and so...
Easy way:
Add all the vertexes to 1 bone. Call it body.
Make a new Pose Called Center
Make a new pose called PitchLeft or something, where you rotate the body bone around the z axis by however much looks right.
Make a new animation set to play once that has center then PitchLeft (you DONT want it to loop.)
repeat for right.
In the script tell it to play the Pitch animation when you turn.
repeat for the other side.
To make it look even better make a second animation that has the ship at the pitched angle, with some engine effects, vibration etc, that is looped and use the startThenChange(PitchLeft, PitchLoopLeft) when calling the animation