What do the different modes do?
As in:
* DIM3_MODEL_LIT_FLAT
* DIM3_MODEL_LIT_HILITE
* DIM3_MODEL_LIT_HILITE_DIFFUSE
* DIM3_MODEL_LIT_VERTEX
Does flat just do one flat light if so I could bake a texture to speed up render. Would that speed rendering?
DIM3_MODEL_LIT_FLAT is flat lighting
HILITE and DIFFUSE are unsure.
VERTEX is per vertex.
Flat = Lighting affects the whole model the same way. Fast.
Hilite = The whole model is always lit.
Hilite Diffuse = I didn't even know that there was such a thing. wtf does it do? O_o
Vertex = Every vertex is lit seperately. Looks good but is slower.
Bink Wrote:Flat = Lighting affects the whole model the same way. Fast.
Hilite = The whole model is always lit.
Hilite Diffuse = I didn't even know that there was such a thing. wtf does it do? O_o
Vertex = Every vertex is lit seperately. Looks good but is slower.
Lol. Never heard of it either. Probably better ask Brian.

That's where this question came from
HILITE_DIFFUSE is a full bright model + the diffuse shading (i.e., if you have something like a cylinder, the parts facing away from the light are in shading.)
[>] Brian
Hm... that actually sounds quite useful... it could be used to highlight objects or items in a dark room to make them easiert to find/see or things like that... :o
Yeah! Without being completely flat and ugly. Thanks for the info Brian.