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Full Version: Joe Foe sniper walking?
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Yet another question, what would i edit to make the Joe Foe Sniper script walking my model within a certain radius ad then firing its weapon?
Thanks.
This is quite simple. Get the JoeFoeStalk and make it fire a weapon instead of do a melee. Any questions and i'll post a script =)
Thanks, i am not sure how to get it firing and after my copy and paste attempt i am told that Joe Foe Melee is not defined?Also is it possible to have him walk till <NumberHere> and then fire?
Thanks.
Can you post the exact error? You probably called a function that doesn't exist. Wink
As for walking until <numberHere> you'll have to use a watch. It's not really that hard, when the enemy gets within the watch tell it to stop.
I'm getting two errors so far so ill post screen shots.
http://s302.photobucket.com/albums/nn94/...ture11.png
http://s302.photobucket.com/albums/nn94/...ture12.png
If you want the script ill get that as wellSmile
You are calling two functions (joeFoeRestartWatch and joeFoeMeleeStart) that are not defined anywhere. They don't exist in your script. Create them or rename them or remove them or whatever... all depends on what you want to do here and what your script looks like.
Can we see your script?
I am currently having a rather strange issue with the sniper script myself; although the game gives me no errors whatsoever, I have noticed a certain....shall we say, lack of interest on Joe's part.

Suffice it to say, perhaps instead of calling him Joe Foe, I should be calling him No Foe....
They wont fire, thats my main issue. They play the attack animation but don't fire the shot gun i assigned them.
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