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Actually, I have one more issue that has to do with textures.

I'll use a bridge I made as an example. I made this bridge in wings, and textured it in 3 parts; the arches, the beams, and the walkway. So I now have three texture files.

Bink said "Now select the texture (placed in Data/Bitmaps/Textures) and you're done. The object will be a part of the map now." So I placed the three png files with the textures in them, in that folder. Now in the editor, when I try to assign the bridge a texture, I can only choose one, and even when I choose one, The texture is just a repeating pattern, all over the bridge. How can I fully texture my bridge in editor?
Wander: You have to UV map it first, then it will line up right. Do you know how to UV map?

teh1ghool Wrote:
ccccc Wrote:...his game was about pushing stuff around to find your way out...

That's what she said. [Couldn't resist.]
:P

[EDIT]Search the forum for "UV Map Wings Tutorial" if you need a tutorial, I'm sure there's one. Smile
I have already UV mapped the bridge. The three textures I have are from the three uv mapped materials on my bridge. So that's not the problem...
You can't use more then one texture on a OBJ library object. The editor only recognizes one texture, not three.
I know!... Can anyone please help? Have I UV mapped wrong? My bridge isn't one single object, it is comprised of three materials. Each of them have been UV mapped and have their own texture map. Isn't that how you're suppose to texture objects? one material at a time? I'm starting to get worried, I've worked for months making and texturing all the scenery and objects in my game, will I have to go back re texture everything?!...Sad
No, certainly not.

I think that you are texturing the bridge in separate pieces and then importing it as ONE model and you can only apply ONE texture per model.

What you need to do is to separate the model into THREE separate parts.

For the sake of simplicity, lets call three materials, Tom, Dick, and Harry.

• First, make three two copys of the model file.
• Open the first file and delete all the materials but Tom.
• Second, open the second file and delete all the materials but Dick.
• Third, open the third file and delete all the materials but Harry.

Now that they are all separated, open each one in your 3D modeling software (Wings 3d, ect) and export them to .obj format.

• Then put them in Data/Library.
• Open the editor and click on the icon on the right bar. It's a box with a red plus sign in front of it.
• Choose your model and click ok.

Now you have them in the editor but not textured so you do this:

• Double click on a texture space and import the texture
Do this three times, each time importing a separate texture for each material.

• Then, select the model, Tom and apply his texture to him. Then do the same for Dick and Harry.

Maybe you could show us the bridge model parts. That would help out.
I hope this kind of helps you out. Smile
I see... That's very helpful, but it seems like that would get pretty complicated with objects like a temple I'm making consisting of more than 15 objects and 15 different textures... Oh well, thanks for the help!
Actually Dabura, even your method didn't workSad (thanks anyway)

I'll post some images to show you what I mean:

Here's my bridge in wings, fully textured. You can see the three texture files too.

http://img372.imageshack.us/img372/9193/...opyol6.jpg

So, after doing as you instructed, and making 3 .obj files, the arches, beams, and walkway I entered editor, and imported the beams .obj file. After applying the beams texture, it looked like this:

http://img384.imageshack.us/img384/194/p...opyma0.jpg

As you can see, the texture didn't even line up in the correct spots it was designated to when UV mapped... I'm at a loss...
The problem here is the editor. See that red brick wall button at the top? That's the auto-texture feature.
Turn it off before importing or the editor will delete your UVs and create it's own.
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