2008.06.10, 08:47 PM
I wasn't sure if I should post this in the editor, or engine section, so I'm just posting it in Support right now. Hey everyone, it's wander. I have a small question about dim in general. Let me start with a little background:
I'm currently making a game (more info to be divulged later) that relies quite frequently on platforming. The main character pushes blocks to solve puzzles, and then jump to different areas. There are many structures that the main character must jump to to progress. There also must be solid walls pillars and ruins throughout the land. The main character is done and working in the game, and I've made many structures that are in animator ready to be imported in to editor.
Now the problem is, whenever I make a landscape in editor and then import my objects they are pass-throughable in many areas. Now I know this isn't a problem in the models themselves, because they were made with care and precision as to ensure solidity.
I think for some reason, dim isn't recognizing all the solid areas in each object. Could anyone help me with this problem? Has anyone experienced this before? I'm also very confused on hit boxes... Are you simply supposed to spawn them in editor, and then by guess and check, change the boxes height, width and position? This seems extremely hard. I was told the new beta version of dim uses meshes, but still, all my objects are able to be passed through. Any and all help will be extremely appreciated.
I'm currently making a game (more info to be divulged later) that relies quite frequently on platforming. The main character pushes blocks to solve puzzles, and then jump to different areas. There are many structures that the main character must jump to to progress. There also must be solid walls pillars and ruins throughout the land. The main character is done and working in the game, and I've made many structures that are in animator ready to be imported in to editor.
Now the problem is, whenever I make a landscape in editor and then import my objects they are pass-throughable in many areas. Now I know this isn't a problem in the models themselves, because they were made with care and precision as to ensure solidity.
I think for some reason, dim isn't recognizing all the solid areas in each object. Could anyone help me with this problem? Has anyone experienced this before? I'm also very confused on hit boxes... Are you simply supposed to spawn them in editor, and then by guess and check, change the boxes height, width and position? This seems extremely hard. I was told the new beta version of dim uses meshes, but still, all my objects are able to be passed through. Any and all help will be extremely appreciated.

