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I like the bottom bump screenshot more, I just like the contrasts that Doom3 had. I guess you have to find some way in between.
Should be some kind of intensity setting. 1st pic is too light, but the second pic is too dark, and it also has some artifacts in it.
I'll get this and specular right soon, I want to get everything as good as possible for when I put out the mesh version.

That said, I'm worried about one thing -- all this work is supported by testing with high-end professional texture which, obviously, I can't use. I'm going to need to find a way to get the same kind of textures for the demo. I like the demo, we've all seen it so it's kind of boring but I'll fix it up with the meshes -- but without good textures it's going to all be a waste Smile

[>] Brian
Hey Brian, I threw together a quick example. Is this good enough for you to use instead of the doom tex's? These two pictures are wings renders with/without a normal map on them. Notice how much awesomer the normal mapped one looks. Wasn't sure if you wanted good in-game tex's or ones to use to mess around with normal mapping.

http://img209.imageshack.us/img209/8012/...malwa4.png
http://img205.imageshack.us/img205/5858/...maltj8.png

This was very simple to make. All I did was model one surface then bake the normal map and then the ambient occlusion of a textureless surface. it came out nice. Now I could go in photoshop and make it looks like a real texture...

http://img159.imageshack.us/img159/1792/texturedvy1.png
http://www.poopinmymouth.com/tutorial/no...rkflow.htm
Interesting link.
I think I'll buy 3d studio max.
The creators of Doom 3 made high poly models of walls/floors/ceilings and other things, and baked the normals onto flat sections for the textures. If you want a similar look, you're going to have to do that, can't just use 1 texture for the color and normal maps.
That's what I did up there, Alex.
teh1ghool Wrote:Hey Brian, I threw together a quick example. Is this good enough for you to use instead of the doom tex's? These two pictures are wings renders with/without a normal map on them. Notice how much awesomer the normal mapped one looks. Wasn't sure if you wanted good in-game tex's or ones to use to mess around with normal mapping.

http://img209.imageshack.us/img209/8012/...malwa4.png
http://img205.imageshack.us/img205/5858/...maltj8.png

This was very simple to make. All I did was model one surface then bake the normal map and then the ambient occlusion of a textureless surface. it came out nice. Now I could go in photoshop and make it looks like a real texture...

http://img159.imageshack.us/img159/1792/texturedvy1.png

Can you add a specular map to that?

[>] Brian
Yeah no problem. Here's with/without normal+spec. You can tell which one has none of them and which has both. Note Blender wouldn't bake the pipes right so I added them in PS and the normal/spec maps darken them and make them look weird because they are not baked into the normal/spec.

http://img440.imageshack.us/img440/4973/...maltv9.png
http://img262.imageshack.us/img262/5348/...malms8.png
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