Alexander Smith Wrote:Brian, if you want to test something, why don't you Google Quake 4 texture packs, or Doom 3 texture packs? There's lots of people who have made very good packs that might let you use them.
So far I haven't found anything useful, but I'm still looking.
[>] Brian
adobemedia Wrote:Bink, isn't a normal map different from a bump map?
Same thing -- dot3 maps, bump maps, normal maps, etc, all are the surface normals. dot3 is the math that you use, bump is just descriptive.
adobemedia Wrote:You really should do what Alex said. Then we can have an awesome looking tech demo for dim3!
I'm looking, if anybody can point me to something good I'd love to get a URL
[>] Brian
I have a bunch of decent textures you can mix-match on model walls and things. Shall I send 'em over? Some of them have decent normals. I'll have to make some specs though.
teh1ghool Wrote:I have a bunch of decent textures you can mix-match on model walls and things. Shall I send 'em over? Some of them have decent normals. I'll have to make some specs though.
I'll look at anything

Send them over. The more I look at Doom 3 data, the more I realize it's all because of nice bump maps & speculars. The textures themselves are rather plain (as they should be, the detail should be in the bumps.)
[>] Brian
Brian,
Bink and I have a surprise for you.
Soon.
iMixPix has a filter that lets you make dot3 maps.
Anyone want to give it a go, maybe?
Macintosh HD Wrote:iMixPix has a filter that lets you make dot3 maps.
Anyone want to give it a go, maybe?
It's probably the same as the Dim3 Auto Generator. It can't ADD any detail to the normal map that's not in the texture. (How would that work anyway? lol) >_<
Yes but the different is that you can edit the texture for the iMixPix one a lot easier I'll bet.
Bink Wrote:Macintosh HD Wrote:iMixPix has a filter that lets you make dot3 maps.
Anyone want to give it a go, maybe?
It's probably the same as the Dim3 Auto Generator. It can't ADD any detail to the normal map that's not in the texture. (How would that work anyway? lol) >_<
Yes, all those do exactly the same thing I'm doing (like that nVidia tool that gets passed around). All it does is try to determine light/dark values and basically makes a height map which becomes the dot3 product. It has height, but no left/right, top/bottom information.
This is why the auto-generated maps only give the impression of depth but a poor impression (in complex materials) of left/right, top/bottom movement.
Real bump maps are a complex thing, which is why some people have nice cars that work at Id
[>] Brian