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Full Version: Bump Mapping Bug
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That's the demo wood texture with a grate bump map on it. The floor is a grid, and every poly on the left side becomes dark for some reason and can not be lightened even if I shine a light at it. Only happens with bump mapping on.
Could it have something to do with the imported map's normals?

ccccc Wrote:


That's the demo wood texture with a grate bump map on it. The floor is a grid, and every poly on the left side becomes dark for some reason and can not be lightened even if I shine a light at it. Only happens with bump mapping on.
Could it have something to do with the imported map's normals?


Don't worry too much about this right now, all that code is getting a once over and it's sure to change. When the next version shows up (sorry, lots of work) go back and see how well it works then.

[>] Brian

Actually, it turns out it was a problem with my normal map. Smile
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