2008.06.27, 12:26 PM
I have modeled and textures some very nice looking gibs, (If gibs can look nice) and I am going to stick em into dim3. The problem is, I have absolutely no freak'n idea on how to script them. I do not want Q3 Arena style gibs, where after the dead body takes a certain amount of damage it gibs, I want it ONLY to gib when hit by a grenade or rocket. I have no idea how to do this. I assume it would involve scripting some type of if hit by this weapon, play this animation, (the gibs), else, if hit by this weapon, play animation (gibs), else, play this animation (just a flinch).
Is it even possible to check what type of projectile hit a model?
This is the only thing left to do in the blood/gore category, and I'd love to get it done.
Cheers,
Aaron
Is it even possible to check what type of projectile hit a model?
This is the only thing left to do in the blood/gore category, and I'd love to get it done.
Cheers,
Aaron
