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Full Version: Light Source?
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Ive been trying out making new vehicles and i have made a large alien cargo ship with the auditt script.
I want there to be to lights, one facing foreward like head lights and the other facing down like a beam.
How do i do this?

Also my models are not solid (they allow you to walk thru them) and the door is in all manner of places, how can i fix this?

Thanks.
Well, first of all, as dim3 does not support directional lights, you have to fake them by putting a bone infront of the supposed light source and setting that as the source of light. See the audiTT model/script.

As for there being no contact, make sure the bounding box is the right size (the blue box around the model, if it's not hit model>prepare model), and make sure the script size is right as well. (in the construct function).
You can also kinda model a semitransparent beam. You know, model a cone and give it a gradient-like texture that fades out to the bottom.
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