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Full Version: collision model
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This is something I kinda need. Since a segment group can now both move and turn, it shouldn't be so hard to do. It is basically making a second model, and make it turn, move and animate along with the real model. Unlike the real model, it is not rendered, but the polygons are treated as segments, so you could in fact use an object as a moving platform. I can think of a lot of possibilities in which you may need this, and my reason for asking this is only the tip of an iceberg of what you could do with it. I am desperately thinking of ways to create a deck on my ship, because, in cooperative play, you should be able to, if the other player is sailing the ship, walk around on the deck and perform repairs, shoot at enemy ships, etc. It would also make it easier to allow a moving platform to do a node walk. Do you understand what I mean or should I clarify it a bit better?
This would be very useful, many game engines use this.
Simply put, there is a high poly and a very low poly model. The high poly one is rendered, the low poly one is used for collision. (this would be for animator models, not editor)
Exactly. It is of vital importance that, if someone stands on top of the deck, he would move through the sea along with the ship just like he would in real life
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