2008.07.08, 02:59 PM
I'm trying to write a LOD system for trees (detailed tree turns into simple tree at distance). It almost works, but there are a few problems:
1) There's no way to fade between 2 meshes. It would be really nice if you could change mesh transparency through script.
2) It would never work in multiplayer as all the players are in different places. Something would have to be added to the engine for this...
Number 2 isn't as important, as networking itself should be worked on first.
1) There's no way to fade between 2 meshes. It would be really nice if you could change mesh transparency through script.
2) It would never work in multiplayer as all the players are in different places. Something would have to be added to the engine for this...
Number 2 isn't as important, as networking itself should be worked on first.
