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Full Version: Fading Meshes, LOD
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I'm trying to write a LOD system for trees (detailed tree turns into simple tree at distance). It almost works, but there are a few problems:

1) There's no way to fade between 2 meshes. It would be really nice if you could change mesh transparency through script.

2) It would never work in multiplayer as all the players are in different places. Something would have to be added to the engine for this...

Number 2 isn't as important, as networking itself should be worked on first. Smile
Isn't this something that should be added to the core? O_o
Set a high detail model, set a low detail model, set the distance where it switches to low detail and the distance at which it disappears completely, the engines takes care of the rest.
This isn't something that the game designers should have to do. It can be done easier, faster and better by adding it to the core.
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